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Let's Read: Volo's Monsters
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<blockquote data-quote="Charles Rampant" data-source="post: 6993281" data-attributes="member: 32659"><p>The Kobolds are a bit of a weird race to me - the game seems to alternate wildly between treating them as comedy fodder and wanting you to respect them as dangerous low-level foes. Volo’s gives some space in chapter one to them, which focuses on explaining how their society functions, and how they view outsiders and Dragons, but which also has mainly humorous images, which I think shows this schizophrenic view at work. This is on top of text that tries to make you feel sorry for them, while not really explaining their Evil status. Meanwhile, we get three new profiles here, the first of which is the <strong>Kobold Dragonshield</strong>. </p><p></p><p><img src="https://c1.staticflickr.com/9/8188/8396904366_d6cbb9378c.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Standing in front of a dragon egg, and furiously gesturing with its spear, the art in the book is good. The stance seems oddly splayed, but otherwise I like it, especially with the no-frills quality of the Kobold’s equipment, which combines simple leather armour with a shield made from a Dragon’s scale. </p><p></p><p>So the Dragonshield is normally a Kobold that is promoted - and given magical power - by a Dragon to guard its eggs. However, sometimes they are born with the abilities from birth, meaning that you can use them just as upgrades to the Kobolds. These guys, like all Kobolds, are cowards deep down, and they combine that with a sensation that they don’t deserve their elevated position in the tribe. From this potent mix, the Dragonshields can summon the courage to die a good death, helping the tribe survive. </p><p></p><p>The Dragonshield has a great statblock. With a good amount of HP and two attacks a turn, they’ll represent as viable members of the combat, on top of typical Kobold <em>Sunlight Sensitivity</em> and <em>Pack Tactics</em>. On top of this, they get resistance to a relevant Draconic damage type, and the highlight of their profile, <em>Heart of the Dragon</em>. This ability allows the Dragonshield to roll against fear or paralysis on itself at the start of its turn, and if successful then it can strip that condition from all nearby Kobolds <em>and</em> let them attack with advantage. That is a really fun ability, the sort of thing that combines the flavour text with some simple but effective rules to be a memorable addition to the combat. I don’t know how often it’ll come up, but when it does then you’ll probably have a guy that provokes respect in the players. </p><p></p><p></p><p></p><p></p><p>Sent from my iPhone using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 6993281, member: 32659"] The Kobolds are a bit of a weird race to me - the game seems to alternate wildly between treating them as comedy fodder and wanting you to respect them as dangerous low-level foes. Volo’s gives some space in chapter one to them, which focuses on explaining how their society functions, and how they view outsiders and Dragons, but which also has mainly humorous images, which I think shows this schizophrenic view at work. This is on top of text that tries to make you feel sorry for them, while not really explaining their Evil status. Meanwhile, we get three new profiles here, the first of which is the [b]Kobold Dragonshield[/b]. [img]https://c1.staticflickr.com/9/8188/8396904366_d6cbb9378c.jpg[/img] Standing in front of a dragon egg, and furiously gesturing with its spear, the art in the book is good. The stance seems oddly splayed, but otherwise I like it, especially with the no-frills quality of the Kobold’s equipment, which combines simple leather armour with a shield made from a Dragon’s scale. So the Dragonshield is normally a Kobold that is promoted - and given magical power - by a Dragon to guard its eggs. However, sometimes they are born with the abilities from birth, meaning that you can use them just as upgrades to the Kobolds. These guys, like all Kobolds, are cowards deep down, and they combine that with a sensation that they don’t deserve their elevated position in the tribe. From this potent mix, the Dragonshields can summon the courage to die a good death, helping the tribe survive. The Dragonshield has a great statblock. With a good amount of HP and two attacks a turn, they’ll represent as viable members of the combat, on top of typical Kobold [i]Sunlight Sensitivity[/i] and [i]Pack Tactics[/i]. On top of this, they get resistance to a relevant Draconic damage type, and the highlight of their profile, [i]Heart of the Dragon[/i]. This ability allows the Dragonshield to roll against fear or paralysis on itself at the start of its turn, and if successful then it can strip that condition from all nearby Kobolds [i]and[/i] let them attack with advantage. That is a really fun ability, the sort of thing that combines the flavour text with some simple but effective rules to be a memorable addition to the combat. I don’t know how often it’ll come up, but when it does then you’ll probably have a guy that provokes respect in the players. Sent from my iPhone using [url=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/url] [/QUOTE]
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