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Let's Read: Volo's Monsters
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<blockquote data-quote="Leatherhead" data-source="post: 6993525" data-attributes="member: 53176"><p>The evil of the Kobold is that of selfish and petty revenge. They live by a bully or be bullied "might makes me the boss" set of rules, and because they are so weak this philosophy often puts them at the bottom of their hierarchies. While they are at the bottom, they like the drag as many things down with them, which isn't much mind you, but misery loves company. It might seem very minor, but remember, kobolds are one of the few monsters that are actually weaker than a human. Something that puts them in a rather unique design space when most monsters, animals, and humanoids can outpace a human easily.</p><p></p><p>As for the Kobold Dragonshield: One of these guys riding a Guard Drake would make for a memorable boss fight for starting characters. The two monsters by themselves are just barely interesting, but the two of them combined into one unit gives the both of them lots of options. If they share a resistance, they can exploit it by flooding the encounter area with the energy type. The Guard Drakes's advanced mobility options combined with the ranged attacks of the Dragonshield allow the duo to pepper the party from a vast array of angles in order to often them up. Then they can move in for the kill against the softer back line targets, where both of the creatures attacks (and the Dragonshield's pack tactics) can be brought to bear. Which should be enough to take out anyone who isn't a raging barbarian. And don't forget to add in a bunch of lesser kobolds scampering about, throwing in their attacks while the PC's are distracted, then running away when they are confronted.</p><p></p><p>Alternatively, this guy can be used as a vanguard in a fight, distracting the PC's for a round or two while the rest of the kobolds use ranged attacks with advantage against the party. It's a suicide mission, but it will dramatically up the threat of the rest of the tribe for those few seconds it stays up.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6993525, member: 53176"] The evil of the Kobold is that of selfish and petty revenge. They live by a bully or be bullied "might makes me the boss" set of rules, and because they are so weak this philosophy often puts them at the bottom of their hierarchies. While they are at the bottom, they like the drag as many things down with them, which isn't much mind you, but misery loves company. It might seem very minor, but remember, kobolds are one of the few monsters that are actually weaker than a human. Something that puts them in a rather unique design space when most monsters, animals, and humanoids can outpace a human easily. As for the Kobold Dragonshield: One of these guys riding a Guard Drake would make for a memorable boss fight for starting characters. The two monsters by themselves are just barely interesting, but the two of them combined into one unit gives the both of them lots of options. If they share a resistance, they can exploit it by flooding the encounter area with the energy type. The Guard Drakes's advanced mobility options combined with the ranged attacks of the Dragonshield allow the duo to pepper the party from a vast array of angles in order to often them up. Then they can move in for the kill against the softer back line targets, where both of the creatures attacks (and the Dragonshield's pack tactics) can be brought to bear. Which should be enough to take out anyone who isn't a raging barbarian. And don't forget to add in a bunch of lesser kobolds scampering about, throwing in their attacks while the PC's are distracted, then running away when they are confronted. Alternatively, this guy can be used as a vanguard in a fight, distracting the PC's for a round or two while the rest of the kobolds use ranged attacks with advantage against the party. It's a suicide mission, but it will dramatically up the threat of the rest of the tribe for those few seconds it stays up. [/QUOTE]
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