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<blockquote data-quote="Leatherhead" data-source="post: 6994242" data-attributes="member: 53176"><p>Kobold Inventors are really fun, one small change I would make is changing the range on their inventions from 5/20 to 10/30. Mostly so that they don't have to suffer from having to use a ranged attack in melee combat. Another small change I would make is letting them use their <em>Scorpion on a Stick</em> invention as a normal melee weapon, that thing is great.</p><p></p><p>Additionally, inventors can serve several purposes in combat:</p><p></p><p>Firstly, they are complex and interesting highlights in a fight with what are otherwise extremely simple swarm-fighters.</p><p></p><p>Secondly, they they can serve to illustrate combatants of desperation, stage-two kobolds to deploy after the warren knows that they are under siege by a significantly more powerful threat (such as the PC's). As a result, they conscript the entire tribe for total warfare, equipping them with anything and everything that could be potentially useful.</p><p></p><p>Thirdly, you could strip out their list of "inventions" for other humanoids in similar situations to use.</p><p></p><p>Speaking of their inventions, here are a few ideas I came up with after looking at their list.</p><p></p><p><em>Skin of Soapy Wate</em>r: The Kobold flings a water skin filled with alchemically altered water. Ranged weapon attack, +4 to hit 5/20 range.<em> Hit</em>: A target coated in this water must make a DC 10 Dexterity check at the start of all their turns or drop any item they are holding. <em>Miss</em>: A puddle of soapy water covers a randomly determined 5' square of floor within 5' of the target. This area counts as difficult terrain, and any character moving though the space must make a DC 10 dexterity saving throw or fall prone. The water evaporates after 1 minute, or a character can spend an action to use a piece of unwet cloth to dry themselves or the area off.</p><p></p><p><em>Jar of Sticky Honey</em>: The Kobold flings a jar filled with alchemically altered honey. Ranged weapon attack, +4 to hit 5/20 range. <em>Hit</em>: The target is coated in extremely sticky honey. The target requires an action to drop whatever they are holding, or free themselves from any item they touched in order to use. Additionally, the target has disadvantage on any escape checks they make to free themselves of a grapple. While they are coated in this honey, the character will be the preferred target of enemy beasts. Unless it puts the beast in undue danger, or the beast is instructed otherwise by a handler, the beast will alter their tactics to attack the character, and have advantage on all attacks against them. They honey dries out after 1 minute, or a character can spend an action to use a piece of wet cloth to clean themselves off.</p><p></p><p><em>Music Box</em>: The kobold throws a small box into space within 20' of it, which then plays a hideously loud noise. All creatures within 10' of the box must make a DC 9 constitution save or be deafened for 1 minute.</p><p></p><p><em>Trained Weasel</em>: The kobold releases a weasel into an unoccupied space within 5' of it. The weasel has normal stats for a creature of it's type, with the exception of being trained in Slight of Hand (+5 bonus). On it's turn, the weasel attempts to steal a small object from one of the kobold's enemies, and return the item to the kobold who released it. The weasel runs away from the battlefield after it has successfully stolen one item, or if the kobold who released it is no longer part of the battle, either from death or by running away.</p><p></p><p><em>Quick Drying Goop</em>: The kobold flings a jar filled with with a strange brown liquid. Ranged weapon attack, +4 to hit 5/20 range. <em>Hit</em>: The target becomes restrained for 1 minute. A character restrained by this may attempt a DC 10 strength check to free themselves.</p><p></p><p>You can also add Ball Bearings, Caltrops, Hunting Traps, and various poisons to their list of weapons, if you are so inclined.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6994242, member: 53176"] Kobold Inventors are really fun, one small change I would make is changing the range on their inventions from 5/20 to 10/30. Mostly so that they don't have to suffer from having to use a ranged attack in melee combat. Another small change I would make is letting them use their [I]Scorpion on a Stick[/I] invention as a normal melee weapon, that thing is great. Additionally, inventors can serve several purposes in combat: Firstly, they are complex and interesting highlights in a fight with what are otherwise extremely simple swarm-fighters. Secondly, they they can serve to illustrate combatants of desperation, stage-two kobolds to deploy after the warren knows that they are under siege by a significantly more powerful threat (such as the PC's). As a result, they conscript the entire tribe for total warfare, equipping them with anything and everything that could be potentially useful. Thirdly, you could strip out their list of "inventions" for other humanoids in similar situations to use. Speaking of their inventions, here are a few ideas I came up with after looking at their list. [I]Skin of Soapy Wate[/I]r: The Kobold flings a water skin filled with alchemically altered water. Ranged weapon attack, +4 to hit 5/20 range.[I] Hit[/I]: A target coated in this water must make a DC 10 Dexterity check at the start of all their turns or drop any item they are holding. [I]Miss[/I]: A puddle of soapy water covers a randomly determined 5' square of floor within 5' of the target. This area counts as difficult terrain, and any character moving though the space must make a DC 10 dexterity saving throw or fall prone. The water evaporates after 1 minute, or a character can spend an action to use a piece of unwet cloth to dry themselves or the area off. [I]Jar of Sticky Honey[/I]: The Kobold flings a jar filled with alchemically altered honey. Ranged weapon attack, +4 to hit 5/20 range. [I]Hit[/I]: The target is coated in extremely sticky honey. The target requires an action to drop whatever they are holding, or free themselves from any item they touched in order to use. Additionally, the target has disadvantage on any escape checks they make to free themselves of a grapple. While they are coated in this honey, the character will be the preferred target of enemy beasts. Unless it puts the beast in undue danger, or the beast is instructed otherwise by a handler, the beast will alter their tactics to attack the character, and have advantage on all attacks against them. They honey dries out after 1 minute, or a character can spend an action to use a piece of wet cloth to clean themselves off. [I]Music Box[/I]: The kobold throws a small box into space within 20' of it, which then plays a hideously loud noise. All creatures within 10' of the box must make a DC 9 constitution save or be deafened for 1 minute. [I]Trained Weasel[/I]: The kobold releases a weasel into an unoccupied space within 5' of it. The weasel has normal stats for a creature of it's type, with the exception of being trained in Slight of Hand (+5 bonus). On it's turn, the weasel attempts to steal a small object from one of the kobold's enemies, and return the item to the kobold who released it. The weasel runs away from the battlefield after it has successfully stolen one item, or if the kobold who released it is no longer part of the battle, either from death or by running away. [I]Quick Drying Goop[/I]: The kobold flings a jar filled with with a strange brown liquid. Ranged weapon attack, +4 to hit 5/20 range. [I]Hit[/I]: The target becomes restrained for 1 minute. A character restrained by this may attempt a DC 10 strength check to free themselves. You can also add Ball Bearings, Caltrops, Hunting Traps, and various poisons to their list of weapons, if you are so inclined. [/QUOTE]
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