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Let's Read: Volo's Monsters
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<blockquote data-quote="Leatherhead" data-source="post: 6997082" data-attributes="member: 53176"><p>The Leucrotta is, a bit out of place all things considered, but I will get to that later.</p><p></p><p>They are a skirmisher type enemy, much like the Flesh Gnawer. Make good use of their mobility in order to exploit weakened targets the same way. Also, they can be ridden into battle by a medium or smaller member of the warband. This would seem like the best use for them, granting a Flind, Pact Lord, Fang of Yeenoghu, or Cultist leader their advanced movement. Or perhaps dragging along their own Ghoul in the hopes of paralyzing something to torture. An alternative is using them to set up an ambush, mimicking some humanoid victim in the hopes of luring more victims to them. Presumably identifying what racial voice to use based on smell. They are a monstrosity, a rather unique creature type in a Gnoll horde, which could be useful for foiling some wards. And they certainly have the brains for such work.</p><p></p><p>Oh, and if you can, make sure they taunt the PC's in combat somehow, mimicking a loved-ones voice should do the trick.</p><p></p><p>Now, as for why I think they are odd:</p><p></p><p>They are effectively the "face" of the Gnoll Horde. Yes, that's right, a foul-smelling, oozing, sadistic, ugly, deer-badger-hyena, is the member of the Gnoll horde you are most likely to talk to. And perhaps the only one who won't eat you on sight.</p><p></p><p>Additionally, they are primed for being in a position of leadership, due to outsmarting the majority of the warband. Unfortunately, they are still dumber than the average commoner, and have had a bit of a brain drain compared to previous editions.</p><p></p><p>Their <em>Rampage</em> is based on it's <em>Hooves</em>. Everything else, and I do mean everything, uses their bite.</p><p></p><p>They appear to be designed to hit and run. Despite being beefier than any Gnoll that isn't a Flind. In fact, that's a different MO than nearly everything in the Gnoll Warband.</p><p></p><p>They suffer from bonus action scarcity. <em>Rampage</em> and <em>Kicking Retreat</em> can't be used in the same round. Granted, they are both movement options of a kind, but really it's kind of a bummer you can't do both. An even bigger bummer is that they can't benefit from a Flind's Aura and disengage.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6997082, member: 53176"] The Leucrotta is, a bit out of place all things considered, but I will get to that later. They are a skirmisher type enemy, much like the Flesh Gnawer. Make good use of their mobility in order to exploit weakened targets the same way. Also, they can be ridden into battle by a medium or smaller member of the warband. This would seem like the best use for them, granting a Flind, Pact Lord, Fang of Yeenoghu, or Cultist leader their advanced movement. Or perhaps dragging along their own Ghoul in the hopes of paralyzing something to torture. An alternative is using them to set up an ambush, mimicking some humanoid victim in the hopes of luring more victims to them. Presumably identifying what racial voice to use based on smell. They are a monstrosity, a rather unique creature type in a Gnoll horde, which could be useful for foiling some wards. And they certainly have the brains for such work. Oh, and if you can, make sure they taunt the PC's in combat somehow, mimicking a loved-ones voice should do the trick. Now, as for why I think they are odd: They are effectively the "face" of the Gnoll Horde. Yes, that's right, a foul-smelling, oozing, sadistic, ugly, deer-badger-hyena, is the member of the Gnoll horde you are most likely to talk to. And perhaps the only one who won't eat you on sight. Additionally, they are primed for being in a position of leadership, due to outsmarting the majority of the warband. Unfortunately, they are still dumber than the average commoner, and have had a bit of a brain drain compared to previous editions. Their [I]Rampage[/I] is based on it's [I]Hooves[/I]. Everything else, and I do mean everything, uses their bite. They appear to be designed to hit and run. Despite being beefier than any Gnoll that isn't a Flind. In fact, that's a different MO than nearly everything in the Gnoll Warband. They suffer from bonus action scarcity. [I]Rampage[/I] and [I]Kicking Retreat[/I] can't be used in the same round. Granted, they are both movement options of a kind, but really it's kind of a bummer you can't do both. An even bigger bummer is that they can't benefit from a Flind's Aura and disengage. [/QUOTE]
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