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<blockquote data-quote="Chaosmancer" data-source="post: 7000615" data-attributes="member: 6801228"><p>In addition to Leatherheads excellent thoughts there is one more thing that should be considered.</p><p></p><p>Elder Brains don't move, which means they are always in their lair. </p><p></p><p>Their lair actions are:</p><p></p><p>-Elder Brain casts Wall of Force</p><p>-A 120 ft flash of inspiration that gives the target advantage on their next attack, saving throw, or ability check</p><p>-A 120 ft lockdown that prevents the being targeted from moving from their space if they fail the save. </p><p></p><p>Now, the big question is "How big is the Lair", is the Lair the multi-leveled, multi-sectional cathedral the Illithid have placed it in. If it is, then every combat, at count 20, the Elder Brain is affecting the players and the fight. </p><p></p><p>The biggest thing is the first lair action, Wall of Force. Immune to Damage, Immune to Magic, Immune to being dispelled, and concentration of 10 minutes. The only way through I can see immediately is casting Disintegrate. These means that it is completely possible for your party to be caught in an impossible situation. Unable to reach the brain, they would have to retreat to 70 ft away, while the Brain summons allies to deal with the intruders. </p><p></p><p>Also, being able to psychic link with any 10 creatures in a 5 mile radius, while you are going through a colony of Illithid Mind Blasting you constantly. At least a few members of the party will probably be psychic links by the time you actually reach this thing, and it will then just use them to kill you, while it is unreachable. </p><p></p><p>And, if everything goes south, and it is going to be destroyed, it just up and plane shifts away. A massively intelligent creature, with the ability to create powerful mind slaves, who now really wants you dead, hurting, and probably knows all your deep dark secrets. </p><p></p><p>If the players can reach and hit it, the Elder Brain isn't going to last long. But if it starts working on them as soon as they are within even 2 miles of it, and it makes use of Wall of Force to divide them in combats and protect itself... It is going to be a massive challenge for any party I think, unless they are well-informed and well-prepared.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7000615, member: 6801228"] In addition to Leatherheads excellent thoughts there is one more thing that should be considered. Elder Brains don't move, which means they are always in their lair. Their lair actions are: -Elder Brain casts Wall of Force -A 120 ft flash of inspiration that gives the target advantage on their next attack, saving throw, or ability check -A 120 ft lockdown that prevents the being targeted from moving from their space if they fail the save. Now, the big question is "How big is the Lair", is the Lair the multi-leveled, multi-sectional cathedral the Illithid have placed it in. If it is, then every combat, at count 20, the Elder Brain is affecting the players and the fight. The biggest thing is the first lair action, Wall of Force. Immune to Damage, Immune to Magic, Immune to being dispelled, and concentration of 10 minutes. The only way through I can see immediately is casting Disintegrate. These means that it is completely possible for your party to be caught in an impossible situation. Unable to reach the brain, they would have to retreat to 70 ft away, while the Brain summons allies to deal with the intruders. Also, being able to psychic link with any 10 creatures in a 5 mile radius, while you are going through a colony of Illithid Mind Blasting you constantly. At least a few members of the party will probably be psychic links by the time you actually reach this thing, and it will then just use them to kill you, while it is unreachable. And, if everything goes south, and it is going to be destroyed, it just up and plane shifts away. A massively intelligent creature, with the ability to create powerful mind slaves, who now really wants you dead, hurting, and probably knows all your deep dark secrets. If the players can reach and hit it, the Elder Brain isn't going to last long. But if it starts working on them as soon as they are within even 2 miles of it, and it makes use of Wall of Force to divide them in combats and protect itself... It is going to be a massive challenge for any party I think, unless they are well-informed and well-prepared. [/QUOTE]
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