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<blockquote data-quote="Charles Rampant" data-source="post: 7001097" data-attributes="member: 32659"><p>It just seems to me that all of these ideas make the Mind Flayer colony interesting to attack, but do nothing to make the Elder Brain itself a fun encounter. Let's take a look at the next entry!</p><p></p><p>-----</p><p></p><p>The <strong>Ulitharid</strong> is a fairly simple creature at its root, a boss encounter version of the Mind Flayer. It is a little more complicated than its lesser brethren, but overall is essentially an upgrade, not a whole new creature.</p><p></p><p><img src="http://vignette1.wikia.nocookie.net/forgottenrealms/images/e/ec/Calendar_88147.jpg/revision/latest?cb=20100409011927" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The book image is interestingly detailed, but doesn’t betray the sheer size of the Ulitharid (at <em>Large</em>), and it is considerably more gangly looking than its normal kin from the Monster Manual art. In fact, the art for the Mind Flayer is really the problem with this Ulitharid art - the Monster Manual image is just so much more interesting and imposing. </p><p></p><p>Occasionally a tadpole will turn, not into a Mind Flayer, but into an Ulitharid. This results in some changes which seem to be mostly based on bee ecology, as now the colony will have two leaders: the Elder Brain, and the Ulitharid, which is an Elder-Brain-in-waiting. We are told that the relationship between the two can run the whole range between co-operative to hostile, which gives you a lot of flexibility in how you use an Ulitharid. For example, your players could arrive in the colony to find it ruinous, with the survivors of the two factions still fighting amongst the rubble. Alternatively, the Ulitharid could be the right-hand-flayer of the Elder Brain, giving you a mid-story boss monster that is more mobile than its master, yet shares many of its traits. </p><p></p><p>The staff carried by the Ulitharid is pretty cool; made of black metal (just like the staff from Terry Pratchett’s <em>Sorcery</em>), it has the ultimate function of allowing the Ulitharid’s transformation into an Elder Brain. The text here does not mention where the staff comes from, but presumably it takes crafting and a lot of effort by the colony; an Ulitharid that is trying to retrieve its staff might be another plot option, with a series of museum curators and private collectors suffering strokes as it tracks down its lost item. </p><p></p><p>The Ulitharid is basically a slightly tougher Mind Flayer, with a couple of the Elder Brain telepathy options added on. Its innate spellcasting is more robust, with <em>Mass Suggestion</em> and <em>Feeblemind</em> particularly catching my eye; the new spells give it some nasty options, especially when you realise how nasty the combination of Feeblemind (become int 1) and Mind Blast (make int save or be stunned) is. That combination used on the party Fighter or Barbarian might well take the character in question out of the fight for good. The Ulitharid also gets a couple spells that help with a leadership role - <em>Scrying</em>, <em>Project Image</em> - which combine with the <em>Creature Sense</em> and <em>Psionic Hub</em> to demonstrate how it could manipulate humanoids and other Mind Flayers into doing its will. </p><p></p><p>The combat options of the Ulitharid are basically just the same as those for the Mind Flayer, albeit with a slight boost in damage, to hit rolls, and save DCs as befits the increased CR. It is worth noting that the Ulitharid, like the Mind Flayer, is not the most robust of opponents - I used a pair of Mind Flayers last week, and was surprised at how quickly they fell once the players focused on them - so you may want to add something like a pair of thrall-Ogres as meatshields, if you plan for the fight to last a while. In other words, the Illithids are a bit of a glass cannon race, so prepare the combats accordingly. </p><p></p><p>I’m much more impressed with the Ulitharid than I am with the Elder Brain. Despite it being much lower CR than its master, the Ulitharid just seems a much more interesting combatant, and one that can radically change how a combat goes, using its increased psionic might. In addition, it has more story potential attached to it, though to be fair the Elder Brain is going to be intrinsically attached to any Mind Flayer storyline that you devise, rather than being a free agent, so that point is a bit unfair. Regardless, I feel that the Elder Brain is just part of a dungeon design - the last room, the explanation for why the players are under constant psionic attack - whereas the Ulitharid feels like a monster that can drive plots by itself. </p><p></p><p></p><p>Sent from my iPad using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 7001097, member: 32659"] It just seems to me that all of these ideas make the Mind Flayer colony interesting to attack, but do nothing to make the Elder Brain itself a fun encounter. Let's take a look at the next entry! ----- The [b]Ulitharid[/b] is a fairly simple creature at its root, a boss encounter version of the Mind Flayer. It is a little more complicated than its lesser brethren, but overall is essentially an upgrade, not a whole new creature. [img]http://vignette1.wikia.nocookie.net/forgottenrealms/images/e/ec/Calendar_88147.jpg/revision/latest?cb=20100409011927[/img] The book image is interestingly detailed, but doesn’t betray the sheer size of the Ulitharid (at [i]Large[/i]), and it is considerably more gangly looking than its normal kin from the Monster Manual art. In fact, the art for the Mind Flayer is really the problem with this Ulitharid art - the Monster Manual image is just so much more interesting and imposing. Occasionally a tadpole will turn, not into a Mind Flayer, but into an Ulitharid. This results in some changes which seem to be mostly based on bee ecology, as now the colony will have two leaders: the Elder Brain, and the Ulitharid, which is an Elder-Brain-in-waiting. We are told that the relationship between the two can run the whole range between co-operative to hostile, which gives you a lot of flexibility in how you use an Ulitharid. For example, your players could arrive in the colony to find it ruinous, with the survivors of the two factions still fighting amongst the rubble. Alternatively, the Ulitharid could be the right-hand-flayer of the Elder Brain, giving you a mid-story boss monster that is more mobile than its master, yet shares many of its traits. The staff carried by the Ulitharid is pretty cool; made of black metal (just like the staff from Terry Pratchett’s [i]Sorcery[/i]), it has the ultimate function of allowing the Ulitharid’s transformation into an Elder Brain. The text here does not mention where the staff comes from, but presumably it takes crafting and a lot of effort by the colony; an Ulitharid that is trying to retrieve its staff might be another plot option, with a series of museum curators and private collectors suffering strokes as it tracks down its lost item. The Ulitharid is basically a slightly tougher Mind Flayer, with a couple of the Elder Brain telepathy options added on. Its innate spellcasting is more robust, with [i]Mass Suggestion[/i] and [i]Feeblemind[/i] particularly catching my eye; the new spells give it some nasty options, especially when you realise how nasty the combination of Feeblemind (become int 1) and Mind Blast (make int save or be stunned) is. That combination used on the party Fighter or Barbarian might well take the character in question out of the fight for good. The Ulitharid also gets a couple spells that help with a leadership role - [i]Scrying[/i], [i]Project Image[/i] - which combine with the [i]Creature Sense[/i] and [i]Psionic Hub[/i] to demonstrate how it could manipulate humanoids and other Mind Flayers into doing its will. The combat options of the Ulitharid are basically just the same as those for the Mind Flayer, albeit with a slight boost in damage, to hit rolls, and save DCs as befits the increased CR. It is worth noting that the Ulitharid, like the Mind Flayer, is not the most robust of opponents - I used a pair of Mind Flayers last week, and was surprised at how quickly they fell once the players focused on them - so you may want to add something like a pair of thrall-Ogres as meatshields, if you plan for the fight to last a while. In other words, the Illithids are a bit of a glass cannon race, so prepare the combats accordingly. I’m much more impressed with the Ulitharid than I am with the Elder Brain. Despite it being much lower CR than its master, the Ulitharid just seems a much more interesting combatant, and one that can radically change how a combat goes, using its increased psionic might. In addition, it has more story potential attached to it, though to be fair the Elder Brain is going to be intrinsically attached to any Mind Flayer storyline that you devise, rather than being a free agent, so that point is a bit unfair. Regardless, I feel that the Elder Brain is just part of a dungeon design - the last room, the explanation for why the players are under constant psionic attack - whereas the Ulitharid feels like a monster that can drive plots by itself. Sent from my iPad using [url=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/url] [/QUOTE]
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