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Let's Read: Volo's Monsters
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<blockquote data-quote="Leatherhead" data-source="post: 7005375" data-attributes="member: 53176"><p>I'm totally going to strip the Nilbogism power set, append it to a normal ghost, and have it haunt the clowns of my Carnival. Combined with an obvious tell for possession (white skin and a giant red nose should do the trick), it should create something more horrifying than comedic. But hey, dark humor is a thing too, and I am mostly sure that my group doesn't have Coulrophobia.</p><p></p><p>However, between the Barghest and the Nilbog, you honestly have to wonder why Hobgoblins even bother with having a host of Goblins, it seems like a liability even with the best case scenario. And because there won't be many other opportunities, if any, left to do so, I suppose now is a good time to mention a few things about the gobliniods:</p><p></p><p>Firstly, they have Monsterous PC race write ups in chapter two, all three of them. Some of them are better than others (Goblins quite possibly make the best PC monster race. Bugbears have some interesting synergies due to being long-limbed and having extra damage on an ambush. But hobgoblins are comparatively boring, and get a lackluster racial accuracy power instead of that sweet bonus damage that NPCs get), but there is more than enough there to run a goblinoid campaign if you should wish to do so.</p><p></p><p>And secondly, goblins are really the wildcards of a host. Bugbears serve sometimes as assassin/snipers but mostly as Shock Troops specializing in a really big weapon. Hobgoblins have quite a bit of contrast, with a full warrior cast including cavalry and warlords, priests, war-wizards, and assassin/spy monks, which cover all of the basic adventuring occupations. But Goblins have warriors, mind-controlling leaders, wolf-riding hunters, wild mage sorcerers with the chaos turned up to 11, warlocks (fay fiend and undying preferred), wizards, nilbogs, barghests, and even an unit devoted to using any bizarre magical item it managed to get it's little paws on. So I can see why some would consider them a favorite. </p><p></p><p></p><p></p><p></p><p></p><p>But I still like kobolds better.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7005375, member: 53176"] I'm totally going to strip the Nilbogism power set, append it to a normal ghost, and have it haunt the clowns of my Carnival. Combined with an obvious tell for possession (white skin and a giant red nose should do the trick), it should create something more horrifying than comedic. But hey, dark humor is a thing too, and I am mostly sure that my group doesn't have Coulrophobia. However, between the Barghest and the Nilbog, you honestly have to wonder why Hobgoblins even bother with having a host of Goblins, it seems like a liability even with the best case scenario. And because there won't be many other opportunities, if any, left to do so, I suppose now is a good time to mention a few things about the gobliniods: Firstly, they have Monsterous PC race write ups in chapter two, all three of them. Some of them are better than others (Goblins quite possibly make the best PC monster race. Bugbears have some interesting synergies due to being long-limbed and having extra damage on an ambush. But hobgoblins are comparatively boring, and get a lackluster racial accuracy power instead of that sweet bonus damage that NPCs get), but there is more than enough there to run a goblinoid campaign if you should wish to do so. And secondly, goblins are really the wildcards of a host. Bugbears serve sometimes as assassin/snipers but mostly as Shock Troops specializing in a really big weapon. Hobgoblins have quite a bit of contrast, with a full warrior cast including cavalry and warlords, priests, war-wizards, and assassin/spy monks, which cover all of the basic adventuring occupations. But Goblins have warriors, mind-controlling leaders, wolf-riding hunters, wild mage sorcerers with the chaos turned up to 11, warlocks (fay fiend and undying preferred), wizards, nilbogs, barghests, and even an unit devoted to using any bizarre magical item it managed to get it's little paws on. So I can see why some would consider them a favorite. But I still like kobolds better. [/QUOTE]
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