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<blockquote data-quote="Chaosmancer" data-source="post: 7005701" data-attributes="member: 6801228"><p>See, I have a personal beef with Goblins in 5e, and that stems almost directly from the fact that they are portrayed as sniveling, stupid, cowards. </p><p></p><p>I was so fed up with them, that before I got the 5e MM I was determined to change a few things to make them a more worthy foe. After the book came out, I got to work.</p><p></p><p>And all I had to do was max their hp, improve their armor a hair and increase their mental stats above the negatives</p><p></p><p></p><p>One "problem" with DnD is the sense of how threatening something actually is. We look at manticores and the like and think "Not nearly enough, a single one of these guys will get stompled by a party of 5, we need to up the ante" </p><p></p><p></p><p>Let's take a group of NPC soldiers though, like 5 guards. Using average stats they have 11 hp to the goblins 7, they can take another hit or two before going down, and their AC is rather similiar, with the guards having better gear. They only have a +3 to hit for 1d6+1 though, while goblins come in at +4 for 1d6+2</p><p></p><p>In a white room with no cover, it could be a close fight. However, set up an urban warfare or forest encounter, and those guards are dead. </p><p></p><p>Nimble Escape. Bonus action to hide after every attack. Bonus action disengage if the enemy is next to them. Equip a squad of goblins with bows and slightly better armor, and they will be death to your average militia. Heck, I've got players who are still terrified of the little buggers after fighting them in a warehouse full of nooks and crannies. It does depend on how hiding in combat ends up working, but if they can hide and move between cover, they are incredibly difficult to deal with. Bugbears hit harder from ambushes, but once they are out in the open, they tend to stay there. Goblins are constantly kiting and fading in and out of the fight, and their smaller size means it is easier for them to sneak around unnoticed. Add in some of their magic-using alternatives, and give them a cleric which seems obvious, and I could probably take out even a 5th level party with goblins. They are vicious. </p><p></p><p></p><p>As for Nilbog (I will never be able to say that name without thinking of <a href="https://parahumans.wordpress.com/" target="_blank">Worm </a>) don't forget about Nilbogism, anyone who wants to damage it in anyway, must succeed a Charisma check DC 12, or be charmed and instead spend their entire turn praising the creature instead. And it says damage, so that includes casting AOE spells, making attacks, throwing things at the ceiling to drop rocks on them. If you intend the creature harm, save vs groveling. That will have players tearing their hair out as well.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7005701, member: 6801228"] See, I have a personal beef with Goblins in 5e, and that stems almost directly from the fact that they are portrayed as sniveling, stupid, cowards. I was so fed up with them, that before I got the 5e MM I was determined to change a few things to make them a more worthy foe. After the book came out, I got to work. And all I had to do was max their hp, improve their armor a hair and increase their mental stats above the negatives One "problem" with DnD is the sense of how threatening something actually is. We look at manticores and the like and think "Not nearly enough, a single one of these guys will get stompled by a party of 5, we need to up the ante" Let's take a group of NPC soldiers though, like 5 guards. Using average stats they have 11 hp to the goblins 7, they can take another hit or two before going down, and their AC is rather similiar, with the guards having better gear. They only have a +3 to hit for 1d6+1 though, while goblins come in at +4 for 1d6+2 In a white room with no cover, it could be a close fight. However, set up an urban warfare or forest encounter, and those guards are dead. Nimble Escape. Bonus action to hide after every attack. Bonus action disengage if the enemy is next to them. Equip a squad of goblins with bows and slightly better armor, and they will be death to your average militia. Heck, I've got players who are still terrified of the little buggers after fighting them in a warehouse full of nooks and crannies. It does depend on how hiding in combat ends up working, but if they can hide and move between cover, they are incredibly difficult to deal with. Bugbears hit harder from ambushes, but once they are out in the open, they tend to stay there. Goblins are constantly kiting and fading in and out of the fight, and their smaller size means it is easier for them to sneak around unnoticed. Add in some of their magic-using alternatives, and give them a cleric which seems obvious, and I could probably take out even a 5th level party with goblins. They are vicious. As for Nilbog (I will never be able to say that name without thinking of [URL="https://parahumans.wordpress.com/"]Worm [/URL]) don't forget about Nilbogism, anyone who wants to damage it in anyway, must succeed a Charisma check DC 12, or be charmed and instead spend their entire turn praising the creature instead. And it says damage, so that includes casting AOE spells, making attacks, throwing things at the ceiling to drop rocks on them. If you intend the creature harm, save vs groveling. That will have players tearing their hair out as well. [/QUOTE]
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