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<blockquote data-quote="Leatherhead" data-source="post: 7006688" data-attributes="member: 53176"><p>Don't forget Half-Orcs, they count as members of the Orc Tribe. And unlike full-blooded Orcs, they can take any NPC template easily. Berserkers are the one that springs to mind, but really anything can be used with them, due to their lack of an INT penalty.</p><p></p><p>And because the Orcs are having a Bye-Day, that gives me time to talk about chapter two. Specifically why Half-Orcs are really out of place when compared to their parents.</p><p></p><p>Most of the half-orc traits are self-explanatory. They get a smattering of what orcs get, including some beefy stats, darkvision and <em>Menacing</em>. The human side makes the half-orc smarter, but really that's as far as the blood of man is willing to carry the half-orc.</p><p></p><p>Now here is where it gets to be a bit of a head scratcher. Somehow or another, the half-orc manages to trade a speed bonus for an ability that lets them shrug off a deathblow, and turn Powerful Build into improved critical damage dice. This is a bit of a stretch imo. There is nothing in the lore to suggest that a half-orc is either hardier, or more violent than a normal orc (Orogs, on the other hand, would find such abilities to fit like a glove).</p><p></p><p>What I would really like to see is a series of half-orc variants, much like the variants that the half-elf got in the SCAG. To represent all these new orcish progenitors that we have to pick from.</p><p></p><p>Also, orc subraces, that would be keen. I could totally see an orc with claws, or an orc with a cleric cantrip as a racial trait.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7006688, member: 53176"] Don't forget Half-Orcs, they count as members of the Orc Tribe. And unlike full-blooded Orcs, they can take any NPC template easily. Berserkers are the one that springs to mind, but really anything can be used with them, due to their lack of an INT penalty. And because the Orcs are having a Bye-Day, that gives me time to talk about chapter two. Specifically why Half-Orcs are really out of place when compared to their parents. Most of the half-orc traits are self-explanatory. They get a smattering of what orcs get, including some beefy stats, darkvision and [I]Menacing[/I]. The human side makes the half-orc smarter, but really that's as far as the blood of man is willing to carry the half-orc. Now here is where it gets to be a bit of a head scratcher. Somehow or another, the half-orc manages to trade a speed bonus for an ability that lets them shrug off a deathblow, and turn Powerful Build into improved critical damage dice. This is a bit of a stretch imo. There is nothing in the lore to suggest that a half-orc is either hardier, or more violent than a normal orc (Orogs, on the other hand, would find such abilities to fit like a glove). What I would really like to see is a series of half-orc variants, much like the variants that the half-elf got in the SCAG. To represent all these new orcish progenitors that we have to pick from. Also, orc subraces, that would be keen. I could totally see an orc with claws, or an orc with a cleric cantrip as a racial trait. [/QUOTE]
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