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Let's Read: Volo's Monsters
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<blockquote data-quote="Chaosmancer" data-source="post: 7007599" data-attributes="member: 6801228"><p>One thing I always like about my monsters is when they do something and the players go "Oh crap, what now?" </p><p></p><p>The Blade gives us that. I play with a lot of people who have read all the books, including unfortunately Volo's in some cases, and this guy let's them know that this fight is not going to be your standard orcish brawl. </p><p></p><p>I agree the Warchief probably needs a little bit of a buff in retrospect, it just isn't terrifying enough if you want to make Orcs a big bad for an intense mid-level campagin. </p><p></p><p>Another glorious thing about the Blade's though, it is perfectly reasonable (since they are essentially the strategic priests of the Orcs) that a high-level band could be headed by more than one Blade. </p><p></p><p>An orcish mercenary company for example, who takes a contract out on the players. With two Blades of Ilneval running it, can potentially cause an entire free round of attacks from their entire band. And Orcs hit hard, so that is going to cause everyone to step back and take notice. </p><p></p><p>Also, random notice, they have an improved wisdom save, which is probably really helpful against a lot of standard caster nonsense like hold person and dominate.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7007599, member: 6801228"] One thing I always like about my monsters is when they do something and the players go "Oh crap, what now?" The Blade gives us that. I play with a lot of people who have read all the books, including unfortunately Volo's in some cases, and this guy let's them know that this fight is not going to be your standard orcish brawl. I agree the Warchief probably needs a little bit of a buff in retrospect, it just isn't terrifying enough if you want to make Orcs a big bad for an intense mid-level campagin. Another glorious thing about the Blade's though, it is perfectly reasonable (since they are essentially the strategic priests of the Orcs) that a high-level band could be headed by more than one Blade. An orcish mercenary company for example, who takes a contract out on the players. With two Blades of Ilneval running it, can potentially cause an entire free round of attacks from their entire band. And Orcs hit hard, so that is going to cause everyone to step back and take notice. Also, random notice, they have an improved wisdom save, which is probably really helpful against a lot of standard caster nonsense like hold person and dominate. [/QUOTE]
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