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<blockquote data-quote="Charles Rampant" data-source="post: 7007620" data-attributes="member: 32659"><p>The Acheron thing is really notable, but on reading Planescape stuff you see loads of examples where creatures go to the 'wrong' afterlife for their alignment, due to racial pantheons and the like. Most (all?) Drow go to the Abyss, regardless of their personal alignment, thanks to Lloth. Chromatic Dragons all seem to go to Ba'ator, thanks to Tiamat. Vikings go to Ysgard, regardless of whether they were CE or CG. That sort of thing. It's probably because the 'alignment determines afterlife' thing makes it hard to turn each individual plane into anything other than a random mishmash of afterlives with no themes, which is not very helpful from a story point of view. Whereas it is easy to imagine how 'Evil Dragon afterlife' can be used. </p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6801228" target="_blank">Chaosmancer</a></u></strong></em> A pair of Blades of Ilneval would hugely jump the difficulty on an Orc encounter, I agree - they really make the Greataxe attacks come fast and furious! They're also the kind of guy that you can easily justify in large numbers, as you say - there is only one Warchief, but there can be plenty of officers, which is kind of what the Blades appear to be. I also think that the trio of Orcish clerics serve the same goal - you can justify several turning up over the course of an adventure by observing that they all come from different cults and whatnot.</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 7007620, member: 32659"] The Acheron thing is really notable, but on reading Planescape stuff you see loads of examples where creatures go to the 'wrong' afterlife for their alignment, due to racial pantheons and the like. Most (all?) Drow go to the Abyss, regardless of their personal alignment, thanks to Lloth. Chromatic Dragons all seem to go to Ba'ator, thanks to Tiamat. Vikings go to Ysgard, regardless of whether they were CE or CG. That sort of thing. It's probably because the 'alignment determines afterlife' thing makes it hard to turn each individual plane into anything other than a random mishmash of afterlives with no themes, which is not very helpful from a story point of view. Whereas it is easy to imagine how 'Evil Dragon afterlife' can be used. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6801228"]Chaosmancer[/URL][/U][/B][/I] A pair of Blades of Ilneval would hugely jump the difficulty on an Orc encounter, I agree - they really make the Greataxe attacks come fast and furious! They're also the kind of guy that you can easily justify in large numbers, as you say - there is only one Warchief, but there can be plenty of officers, which is kind of what the Blades appear to be. I also think that the trio of Orcish clerics serve the same goal - you can justify several turning up over the course of an adventure by observing that they all come from different cults and whatnot. [/QUOTE]
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