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Let's Read: Volo's Monsters
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<blockquote data-quote="Chaosmancer" data-source="post: 7008522" data-attributes="member: 6801228"><p>Honestly, I know we touched on it a little already, but I absolutely love how much attention Volo's gave to the Orc pantheon, especially for Luthic. I know older players from older editions probably were already familiar with all of them, but I only heard about Luthic when I went spelunking through Wiki's trying to find out if Gruumsh was the only Orc god. </p><p></p><p>Volo's also happily fulfills a personal set of headcanon for me, and that is that Luthic is actually the scarier and more powerful of the two, as the lore implies that Gruumsh is having troubles defeating Maglubiyet but the Goblin god might one day regret facing the wrath of Luthic and could be taken down by her. </p><p></p><p></p><p>As for her Priestesses, they are awesome, but we need to be mindful about the difficulty spikes that can occur with them. If you play a trio of them, and they all run in as brutes and start wailing on the party you have a vastly different fight than one where they had time to prepare, cast Aid on themselves, one goes in with Spirit Guardians and Spiritual Weapon, while another holds Bless over them and healing word while the third Bane's the entire part and chucks guiding bolts at them. </p><p></p><p>The first group will get crushed, the second is going to be devastating for a party. </p><p></p><p>Also interesting to note, Claws get quite a few skill proficiencies, medicine and survival stand out, and thinking on it, these would be the most likely orcs to gather materials and craft healing potions and healer's kits. At being 5th level equivalent I wouldn't feel bad giving them the Healer feat either, making them a good combat medic.</p><p></p><p>The players, struggling to take down the orcs, decide to target the female medic, thinking she'll be easy to take down and make the others drop faster. The claw takes offense, and unleashes an entire carton of whoop ass on them with Spiritual Weapon giving her 5 attacks in one round once she's bloodied. </p><p></p><p>Meanwhile the younger orcs look at each other in sympathy, because they were raised by her and knew what the party was in for. </p><p></p><p>Also the cave bears from the MM are CR 2 (they use Polar bear stats but get darkvision) and multiattack for a 1d8 and a 2d6 +mods, and the Orog's are CR 2 and make 2 great axe attacks. Weirdly, Orogs get platemail, which no other Orc really gets, potentially making them the best equipped of the warband, and driving a final nail into the idea that the Claws of Luthic and their bodyguards are probably the most powerful sect in a tribe, even without playing them brutally efficient.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7008522, member: 6801228"] Honestly, I know we touched on it a little already, but I absolutely love how much attention Volo's gave to the Orc pantheon, especially for Luthic. I know older players from older editions probably were already familiar with all of them, but I only heard about Luthic when I went spelunking through Wiki's trying to find out if Gruumsh was the only Orc god. Volo's also happily fulfills a personal set of headcanon for me, and that is that Luthic is actually the scarier and more powerful of the two, as the lore implies that Gruumsh is having troubles defeating Maglubiyet but the Goblin god might one day regret facing the wrath of Luthic and could be taken down by her. As for her Priestesses, they are awesome, but we need to be mindful about the difficulty spikes that can occur with them. If you play a trio of them, and they all run in as brutes and start wailing on the party you have a vastly different fight than one where they had time to prepare, cast Aid on themselves, one goes in with Spirit Guardians and Spiritual Weapon, while another holds Bless over them and healing word while the third Bane's the entire part and chucks guiding bolts at them. The first group will get crushed, the second is going to be devastating for a party. Also interesting to note, Claws get quite a few skill proficiencies, medicine and survival stand out, and thinking on it, these would be the most likely orcs to gather materials and craft healing potions and healer's kits. At being 5th level equivalent I wouldn't feel bad giving them the Healer feat either, making them a good combat medic. The players, struggling to take down the orcs, decide to target the female medic, thinking she'll be easy to take down and make the others drop faster. The claw takes offense, and unleashes an entire carton of whoop ass on them with Spiritual Weapon giving her 5 attacks in one round once she's bloodied. Meanwhile the younger orcs look at each other in sympathy, because they were raised by her and knew what the party was in for. Also the cave bears from the MM are CR 2 (they use Polar bear stats but get darkvision) and multiattack for a 1d8 and a 2d6 +mods, and the Orog's are CR 2 and make 2 great axe attacks. Weirdly, Orogs get platemail, which no other Orc really gets, potentially making them the best equipped of the warband, and driving a final nail into the idea that the Claws of Luthic and their bodyguards are probably the most powerful sect in a tribe, even without playing them brutally efficient. [/QUOTE]
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