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Let's Read: Volo's Monsters
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<blockquote data-quote="Leatherhead" data-source="post: 7010410" data-attributes="member: 53176"><p>Imagine if you will, you are on guard duty and you are the night watch. Nothing to report save for a few drunks that need to be put under custody till they sober up enough to not hurt themselves on the way home. As the night goes on, the lamps on the streets and hanging in your hand provide the only light and warmth you will get for hours yet.</p><p></p><p>The night grows darker more sinister. You rarely get to see the stars due to the lights of the city, but you could have sworn that it wasn't supposed to be the new moon until next week.</p><p>Your partner collapses, at first you think he may have been a little premature with the booze he confiscated from one of the "guests" in the drunk tank. You are horrified to discover you are wrong: Two darts protrude from his neck.</p><p></p><p>No alleys are near this part of the street, and all the windows are shut... That means the rooftops? You look up, nothing, not even the moon. Then <em>it</em> emerges, a flash of steel seemingly materializing from the air itself, followed by an arm and a set of angry tusks.</p><p></p><p>The Red Fang can cast darkness on some bauble, put it around the neck of a giant bat, and become an amazing unit that not even the hobgoblins have an answer for: A stealth multi-role fighter. (A type of military aircraft, for those who want to google it) Presumably, the only thing keeping orcs from overrunning the place seems to be their culture of melee-centric brute force, which is fortunate for everyone else in the setting and helps with the status-quo. But dang, I want to see an orc go all Genghis Khan. The amount of synergy they have between their leaders and extensive range of coverage that their support units provide is crazy compared to any of the other tribes we have seen up till now.</p><p></p><p>And also, I think the "normal" Shargaas cult member Charles described is remarkably similar to the Bandit NPC.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7010410, member: 53176"] Imagine if you will, you are on guard duty and you are the night watch. Nothing to report save for a few drunks that need to be put under custody till they sober up enough to not hurt themselves on the way home. As the night goes on, the lamps on the streets and hanging in your hand provide the only light and warmth you will get for hours yet. The night grows darker more sinister. You rarely get to see the stars due to the lights of the city, but you could have sworn that it wasn't supposed to be the new moon until next week. Your partner collapses, at first you think he may have been a little premature with the booze he confiscated from one of the "guests" in the drunk tank. You are horrified to discover you are wrong: Two darts protrude from his neck. No alleys are near this part of the street, and all the windows are shut... That means the rooftops? You look up, nothing, not even the moon. Then [I]it[/I] emerges, a flash of steel seemingly materializing from the air itself, followed by an arm and a set of angry tusks. The Red Fang can cast darkness on some bauble, put it around the neck of a giant bat, and become an amazing unit that not even the hobgoblins have an answer for: A stealth multi-role fighter. (A type of military aircraft, for those who want to google it) Presumably, the only thing keeping orcs from overrunning the place seems to be their culture of melee-centric brute force, which is fortunate for everyone else in the setting and helps with the status-quo. But dang, I want to see an orc go all Genghis Khan. The amount of synergy they have between their leaders and extensive range of coverage that their support units provide is crazy compared to any of the other tribes we have seen up till now. And also, I think the "normal" Shargaas cult member Charles described is remarkably similar to the Bandit NPC. [/QUOTE]
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