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Let's Read: Volo's Monsters
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<blockquote data-quote="Demetrios1453" data-source="post: 7012362" data-attributes="member: 6801060"><p>In a discussion in a recent thread on quicklings, I determined that the CR for them in VGtM is completely wrong - with the stat block they have, they are actually CR 3, just based on the main stats alone, and before you factor in their speed and evasion abilities. If you run them as determined to kill a group, a single one would <em>absolutely massacre</em> a 1st level party on its own, especially if it got surprise, which wouldn't be too hard. It could just pick them off one by one, going for the most isolated, doing huge amounts of damage (in comparison to a typical 1st level character's usual hit points) each round and likely dropping them, and then run out of movement range each time. Even if they got into a situation where an opportunity attack were possible against them, with their evasion, they have a good chance of not being hit. Despite their deceptively now hit points, these guys would be 1st level party killers.</p><p></p><p>Now, against 3rd to 5th level parties or so, I'm all for them being used as foes! I'm an old fan of quicklings since 1st edition days, and was very happy to see them in VgTM (they topped my list of monsters I wanted to see). I just wouldn't use them against parties their putative CR says they should be used against...</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 7012362, member: 6801060"] In a discussion in a recent thread on quicklings, I determined that the CR for them in VGtM is completely wrong - with the stat block they have, they are actually CR 3, just based on the main stats alone, and before you factor in their speed and evasion abilities. If you run them as determined to kill a group, a single one would [I]absolutely massacre[/I] a 1st level party on its own, especially if it got surprise, which wouldn't be too hard. It could just pick them off one by one, going for the most isolated, doing huge amounts of damage (in comparison to a typical 1st level character's usual hit points) each round and likely dropping them, and then run out of movement range each time. Even if they got into a situation where an opportunity attack were possible against them, with their evasion, they have a good chance of not being hit. Despite their deceptively now hit points, these guys would be 1st level party killers. Now, against 3rd to 5th level parties or so, I'm all for them being used as foes! I'm an old fan of quicklings since 1st edition days, and was very happy to see them in VgTM (they topped my list of monsters I wanted to see). I just wouldn't use them against parties their putative CR says they should be used against... [/QUOTE]
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