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Let's Read: Volo's Monsters
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7015044" data-attributes="member: 6787650"><p>Well, the speed of sound is 340 meters per second, which equates to a movement speed of 6752' in 5E terms, or 3376' if they only approach the speed of sound while Dashing. I don't think Quicklings are in any danger of breaking any sound barriers any time soon.</p><p></p><p>Normally I can just ignore the speed issue for the most part, but when people start talking as if a movement speed of 120' makes you an invisible blur, the engineer in me goes "Wait a minute!" And I really don't see anything wrong with increasing their movement speed to 600' so that they <em>can</em> be something approaching a blur (i.e. about as fast as an automobile but far more maneuverable = a blur in close-quarters combat) from either an in-game descriptive or a game-balance perspective. Sure, it means that a Quickling can almost guaranteed exit a combat by Disengaging (unless grappled/caught/fighting a Sentinel) and live to fight another day--but that's exactly what you'd <em>expect</em>, isn't it?</p><p></p><p>And it also makes them useful as long-range messengers, etc. Otherwise they're barely faster than a wizard on a Phantom Steed.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7015044, member: 6787650"] Well, the speed of sound is 340 meters per second, which equates to a movement speed of 6752' in 5E terms, or 3376' if they only approach the speed of sound while Dashing. I don't think Quicklings are in any danger of breaking any sound barriers any time soon. Normally I can just ignore the speed issue for the most part, but when people start talking as if a movement speed of 120' makes you an invisible blur, the engineer in me goes "Wait a minute!" And I really don't see anything wrong with increasing their movement speed to 600' so that they [I]can[/I] be something approaching a blur (i.e. about as fast as an automobile but far more maneuverable = a blur in close-quarters combat) from either an in-game descriptive or a game-balance perspective. Sure, it means that a Quickling can almost guaranteed exit a combat by Disengaging (unless grappled/caught/fighting a Sentinel) and live to fight another day--but that's exactly what you'd [I]expect[/I], isn't it? And it also makes them useful as long-range messengers, etc. Otherwise they're barely faster than a wizard on a Phantom Steed. [/QUOTE]
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