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<blockquote data-quote="Chaosmancer" data-source="post: 7016246" data-attributes="member: 6801228"><p>I have my players tracking down a mad wizard and had them fight 8 of these things. </p><p></p><p>I was disappointed to a degree. The restrain and suffocate feature took their entire turn, and even with 6 of them targeting the same player it took at least 3 rounds for one of them to finally get that attack to stick, and it didn't last more than a round, as the player used Strength to rip them off and break the grapple. </p><p></p><p>I think for me personally, in the future, I'll connect the grapple to their slam. They hit you, make a save, that way they aren't just wasting turns as people dodge them. Then I can increase the DC so when they have advantage, that way a Slithering tracker has a better chance of grappling someone who doesn't see them coming, which is currently not the case because Save DCs are not effected by the target being surprised as far as I can tell. </p><p></p><p>These make good minions for Hags... ooohhh, here's an interesting question. </p><p></p><p>How does one change them back? </p><p></p><p>Let's say some hot-headed friend of the party gets it in their head to seek vengeance on some noble. They go to a hag and agree to Vengeance "by any means necessary" so the hag demands a price, and then changes them into a Slithering Tracker. The noble turns up dead, the players realize the ooze is their friend (recognizes their face) and now need to seek a means of restoring them to their former self. </p><p></p><p>Probably a bad end either way, even if they succeed their friend is horribly mentally scarred by the entire ordeal, but makes a great sub-plot to a story about dark deals and how far people are willing to go.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7016246, member: 6801228"] I have my players tracking down a mad wizard and had them fight 8 of these things. I was disappointed to a degree. The restrain and suffocate feature took their entire turn, and even with 6 of them targeting the same player it took at least 3 rounds for one of them to finally get that attack to stick, and it didn't last more than a round, as the player used Strength to rip them off and break the grapple. I think for me personally, in the future, I'll connect the grapple to their slam. They hit you, make a save, that way they aren't just wasting turns as people dodge them. Then I can increase the DC so when they have advantage, that way a Slithering tracker has a better chance of grappling someone who doesn't see them coming, which is currently not the case because Save DCs are not effected by the target being surprised as far as I can tell. These make good minions for Hags... ooohhh, here's an interesting question. How does one change them back? Let's say some hot-headed friend of the party gets it in their head to seek vengeance on some noble. They go to a hag and agree to Vengeance "by any means necessary" so the hag demands a price, and then changes them into a Slithering Tracker. The noble turns up dead, the players realize the ooze is their friend (recognizes their face) and now need to seek a means of restoring them to their former self. Probably a bad end either way, even if they succeed their friend is horribly mentally scarred by the entire ordeal, but makes a great sub-plot to a story about dark deals and how far people are willing to go. [/QUOTE]
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