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Let's Read: Volo's Monsters
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<blockquote data-quote="Leatherhead" data-source="post: 7016742" data-attributes="member: 53176"><p><em>Burrowing Worm </em>it is the cornerstone of the Spawn of Kyuss. The thing that makes it more than just an extra meaty zombie, and gives it reason to be.</p><p></p><p>As such, there are a few effective ways to use this creature:</p><p></p><p>The high powered super zombie being backed up by cultists or lesser undead. Ghouls, Ghasts, and Cult Fanatics are good for this. Anything with the ability to paralyze, incapacitate, or stun, will provide the worm just enough time to burrow in and eat some brains. If you want to go extremely lowball with the help for this, the Apprentice Wizard NPC from Volo's has access to <em>Tasha’s Hideous Laughter</em>, which incapacitates, and only has a CR of 1/4 itself, allowing several of them to be slipped into most encounters.</p><p></p><p>As Patent Zero for the zombie outbreak. One of these in a town would be a nightmare in 10 minutes. The Spawn of Kyuss is just intelligent enough to know it can knock out opponents, throw a worm on them, and turn them into a host without having to infect them with the worm before it knocks them out. Granted, it's going to throw a worm at the end of it's turn regardless, but it understands the value in holding back the deathblow until after it knows a worm has been implanted.</p><p></p><p>Likewise, the Worm itself has a stat block, and can be transported in a jar or something. An assassin, evil mage, or cultist, could plant one of the worms on a sleeping target, who will become a Spawn of Kyuss before the news breaks that they are dead. They could also put one in a casu marzu, making for a type of food-based assassination attempt that would ignore any attempts to detect poison.</p><p></p><p>In fact, either of those later two ideas are particularly evil things for a DM to do on a PC.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7016742, member: 53176"] [I]Burrowing Worm [/I]it is the cornerstone of the Spawn of Kyuss. The thing that makes it more than just an extra meaty zombie, and gives it reason to be. As such, there are a few effective ways to use this creature: The high powered super zombie being backed up by cultists or lesser undead. Ghouls, Ghasts, and Cult Fanatics are good for this. Anything with the ability to paralyze, incapacitate, or stun, will provide the worm just enough time to burrow in and eat some brains. If you want to go extremely lowball with the help for this, the Apprentice Wizard NPC from Volo's has access to [I]Tasha’s Hideous Laughter[/I], which incapacitates, and only has a CR of 1/4 itself, allowing several of them to be slipped into most encounters. As Patent Zero for the zombie outbreak. One of these in a town would be a nightmare in 10 minutes. The Spawn of Kyuss is just intelligent enough to know it can knock out opponents, throw a worm on them, and turn them into a host without having to infect them with the worm before it knocks them out. Granted, it's going to throw a worm at the end of it's turn regardless, but it understands the value in holding back the deathblow until after it knows a worm has been implanted. Likewise, the Worm itself has a stat block, and can be transported in a jar or something. An assassin, evil mage, or cultist, could plant one of the worms on a sleeping target, who will become a Spawn of Kyuss before the news breaks that they are dead. They could also put one in a casu marzu, making for a type of food-based assassination attempt that would ignore any attempts to detect poison. In fact, either of those later two ideas are particularly evil things for a DM to do on a PC. [/QUOTE]
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