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Let's Read: Volo's Monsters
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<blockquote data-quote="Charles Rampant" data-source="post: 7018356" data-attributes="member: 32659"><p></p><p>The <strong>Trapper</strong> is a type of mimic, and your opinions on mimics are probably far more important to how you’ll view this monster than anything I can say here.</p><p></p><p><img src="http://bogleech.com/dnd/trapper.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>The art for the Trapper is actually quite fun. It’s got a soft painted look, which I like, and some clever use of darkness and shadow to show the trapper about to envelop some poor guy. The human in the picture is also an interesting-looking middle eastern swashbuckler type himself, so I can see this picture being used as the basis of an NPC or PC quite easily: “You meet this guy, just as the wall falls on him. What do you do?”</p><p></p><p>So, the trapper is a bit of sentient wall that waits for a player to wander by, and then drops on them and tries to smother them. I’m not really all that thrilled by this idea, to be honest; it feels cheap in computer games, and will likely feel even more so in a D&D session. I’m most inclined to use the Trapper when the party tries to rest for the night, as a way of giving them a frustratingly amusing combat; they’ll hate it for interrupting rest, but also think it pretty funny when they wake up to find the party Cleric choking to death because the floor ate him. Otherwise, I’m not really a traps kind of guy, and this statblock is a trap with hitpoints.</p><p></p><p>The Trapper has a very… obvious statblock. It gets <em>Spider Climb</em> and <em>Fake Appearance</em> to do its job, a pile of hit points, almost no movement, and a single <em>smother</em> attack. It can only use the attack on one person at a time, and it does decent but not exactly world-ending damage, so a lot will be riding on whether your chosen target can make a DC 14 Dexterity check. I guess that, on average, a group will have one character take a couple turns of damage and be pretty hurt.</p><p></p><p>It’s a mimic. Meh.</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 7018356, member: 32659"] The [b]Trapper[/b] is a type of mimic, and your opinions on mimics are probably far more important to how you’ll view this monster than anything I can say here. [img]http://bogleech.com/dnd/trapper.jpg[/img] The art for the Trapper is actually quite fun. It’s got a soft painted look, which I like, and some clever use of darkness and shadow to show the trapper about to envelop some poor guy. The human in the picture is also an interesting-looking middle eastern swashbuckler type himself, so I can see this picture being used as the basis of an NPC or PC quite easily: “You meet this guy, just as the wall falls on him. What do you do?” So, the trapper is a bit of sentient wall that waits for a player to wander by, and then drops on them and tries to smother them. I’m not really all that thrilled by this idea, to be honest; it feels cheap in computer games, and will likely feel even more so in a D&D session. I’m most inclined to use the Trapper when the party tries to rest for the night, as a way of giving them a frustratingly amusing combat; they’ll hate it for interrupting rest, but also think it pretty funny when they wake up to find the party Cleric choking to death because the floor ate him. Otherwise, I’m not really a traps kind of guy, and this statblock is a trap with hitpoints. The Trapper has a very… obvious statblock. It gets [i]Spider Climb[/i] and [i]Fake Appearance[/i] to do its job, a pile of hit points, almost no movement, and a single [i]smother[/i] attack. It can only use the attack on one person at a time, and it does decent but not exactly world-ending damage, so a lot will be riding on whether your chosen target can make a DC 14 Dexterity check. I guess that, on average, a group will have one character take a couple turns of damage and be pretty hurt. It’s a mimic. Meh. [/QUOTE]
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