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Let's Read: Volo's Monsters
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<blockquote data-quote="Leatherhead" data-source="post: 7024209" data-attributes="member: 53176"><p>Yuan-Ti, the evil snake-men that run the government. Attune your tinfoil hats.</p><p></p><p>But anyway there isn't much I can add about Anathema, so lets talk about other things.</p><p></p><p>Volo's Guide provides lots of customization options for these snakes, as a whole. In particular the Anathema can benefit from the following Unusual Traits:</p><p></p><p><strong>Acid Slime</strong>, which makes any melee attacker suffer minor acid damage when they strike or touch the supersnake, even while grappling.</p><p><strong>Chameleon Skin</strong>, Advantage on hide checks. But a very cool visual image.</p><p><strong>Shed Skin</strong>, allowing the Anathema to escape bonds (which isn't very likely) but also provides a gross way to regain hitpoints should the PC's back off in the middle of a fight.</p><p></p><p>Of note, these traits can be applied to a wide range of Yuan-ti. Meaning if you want an entire city of Chameleon-snakes then go for it, it will be cool. Also <em>Shed Skin</em> is really great for the lesser members of the tribe, as they are far more likely to be restrained.</p><p></p><p>As a side note, now would be the best time to talk about the Abominations, as there isn't any in Volo's, though they do get a few options back in chapter one.</p><p>They have access to all of the Unusual Traits that Anathemas have, but also a few additional actions, which can recharge in the middle of an encounter.</p><p><strong>Polymorph into a Snake</strong>. Could be used for some crowd control on the meatshield types, but also as an additional avenue for infiltration or escape.</p><p><strong>Snake Antipathy</strong> Basically a fear spell that extends to everything that looks like a snake, including other Yuan-Ti.</p><p><strong>Sticks to Snakes</strong> A callback that lets them summon a swarm of snakes, potentially inside the quiver of an archer. A really interesting way to counter a ranged character.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7024209, member: 53176"] Yuan-Ti, the evil snake-men that run the government. Attune your tinfoil hats. But anyway there isn't much I can add about Anathema, so lets talk about other things. Volo's Guide provides lots of customization options for these snakes, as a whole. In particular the Anathema can benefit from the following Unusual Traits: [B]Acid Slime[/B], which makes any melee attacker suffer minor acid damage when they strike or touch the supersnake, even while grappling. [B]Chameleon Skin[/B], Advantage on hide checks. But a very cool visual image. [B]Shed Skin[/B], allowing the Anathema to escape bonds (which isn't very likely) but also provides a gross way to regain hitpoints should the PC's back off in the middle of a fight. Of note, these traits can be applied to a wide range of Yuan-ti. Meaning if you want an entire city of Chameleon-snakes then go for it, it will be cool. Also [I]Shed Skin[/I] is really great for the lesser members of the tribe, as they are far more likely to be restrained. As a side note, now would be the best time to talk about the Abominations, as there isn't any in Volo's, though they do get a few options back in chapter one. They have access to all of the Unusual Traits that Anathemas have, but also a few additional actions, which can recharge in the middle of an encounter. [B]Polymorph into a Snake[/B]. Could be used for some crowd control on the meatshield types, but also as an additional avenue for infiltration or escape. [B]Snake Antipathy[/B] Basically a fear spell that extends to everything that looks like a snake, including other Yuan-Ti. [B]Sticks to Snakes[/B] A callback that lets them summon a swarm of snakes, potentially inside the quiver of an archer. A really interesting way to counter a ranged character. [/QUOTE]
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