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Let's Read: Volo's Monsters
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<blockquote data-quote="Leatherhead" data-source="post: 7025996" data-attributes="member: 53176"><p>The Broodguard is the brute to be sure, but a brute with options. For instance, it can get the Chameleon Skin and Shed Skin abilities, to make it some kind of rogue-barbarian hybrid. They come standard with <em>Mental Resistance</em>, which offers a measure or protection against the common front-line counters. And Poison immunity, which allows you to place some gas clouds around the encounter without the risk of having them backfire on the snakes.</p><p></p><p>In addition to nursery and patrol duties, you use them as the elite guards of a snake cult in the city. With some of the cultists willingly undergoing the transformation in order to gain higher status.</p><p></p><p>As Charles said, these things are meat for the grinder, and as such will be put to the blade by your PC's in greater numbers than any other variation of the Yuan-Ti. But that doesn't mean the purebloods don't have a place.</p><p></p><p>Purebloods are the basic Yuan-Ti unit. They drive the plot, do the talking, and will be the focus of lower level adventures. But they are not the unit meant for getting beat up. Yuan-Ti are the evil snake men that run the government, and as such, they are intended to be courtly schmoozers. They get poison immunity (good for poisoning every glass of wine in the dinner hall and making it out alive), <em>suggestion</em>, a decent Deception skill, and a smattering of stealth. Realistically everything you need to make something intended to talk to instead of fight, but they can put up a decent fight too. With <em>Poison Spray</em>, Magic Resistance, decent hit points, and a poisoned shortbow, they can put up way more of a fight than the standard noble.</p><p></p><p>Also, they are intelligent humanoids, with a PC stat block no less. If you wanted, you could make a campaign where the focus is taking over the world with serpentine subterfuge, leading in with the lore of snake cultists being changed into Purebloods, with the option to become more powerful Malisons, Abominations, or eventually maybe an Anathema.</p><p></p><p>For options, they can sport any NPC template you want (warlocks are popular, but necromancers are good for potential creature type coverage), which is in contrast to the rest of their tribe who are monstrosities or perhaps too dumb to do so. Also they can a few unique options from chapter 2, the ability to shapeshift into a snake for combat or escape, or an optional bite attack.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7025996, member: 53176"] The Broodguard is the brute to be sure, but a brute with options. For instance, it can get the Chameleon Skin and Shed Skin abilities, to make it some kind of rogue-barbarian hybrid. They come standard with [I]Mental Resistance[/I], which offers a measure or protection against the common front-line counters. And Poison immunity, which allows you to place some gas clouds around the encounter without the risk of having them backfire on the snakes. In addition to nursery and patrol duties, you use them as the elite guards of a snake cult in the city. With some of the cultists willingly undergoing the transformation in order to gain higher status. As Charles said, these things are meat for the grinder, and as such will be put to the blade by your PC's in greater numbers than any other variation of the Yuan-Ti. But that doesn't mean the purebloods don't have a place. Purebloods are the basic Yuan-Ti unit. They drive the plot, do the talking, and will be the focus of lower level adventures. But they are not the unit meant for getting beat up. Yuan-Ti are the evil snake men that run the government, and as such, they are intended to be courtly schmoozers. They get poison immunity (good for poisoning every glass of wine in the dinner hall and making it out alive), [I]suggestion[/I], a decent Deception skill, and a smattering of stealth. Realistically everything you need to make something intended to talk to instead of fight, but they can put up a decent fight too. With [I]Poison Spray[/I], Magic Resistance, decent hit points, and a poisoned shortbow, they can put up way more of a fight than the standard noble. Also, they are intelligent humanoids, with a PC stat block no less. If you wanted, you could make a campaign where the focus is taking over the world with serpentine subterfuge, leading in with the lore of snake cultists being changed into Purebloods, with the option to become more powerful Malisons, Abominations, or eventually maybe an Anathema. For options, they can sport any NPC template you want (warlocks are popular, but necromancers are good for potential creature type coverage), which is in contrast to the rest of their tribe who are monstrosities or perhaps too dumb to do so. Also they can a few unique options from chapter 2, the ability to shapeshift into a snake for combat or escape, or an optional bite attack. [/QUOTE]
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