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Let's Read: Volo's Monsters
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<blockquote data-quote="Leatherhead" data-source="post: 7027502" data-attributes="member: 53176"><p>No problem, it's kind of hard to talk about how monsters fit into the tribal niches without the rest of the tribe.</p><p></p><p>All of the Yuan-ti priest-warlocks have some method of control, to emphasize their nature as the enslavers of humanity.</p><p>The Mind Whisperer has numerous ways to charm, which may lend itself into thinking you are supposed to use it as a controller first and foremost. But it's full suite of abilities lends itself to what would have been a skirmisher in 4e, including a way to gain temporary hps so that they can survive better once they take down their high value target. </p><p></p><p>The Nightmare Speaker is more along the lines of a proper controller, focused on heavy area denial, with some hard shut downs and debuffs thrown into the mix. The combination of <em>Hex</em> and <em>Constrict</em> will put all but the mightiest of front line characters on notice. Though you may wish to have her <em>Constrict</em> one target, then focus her attacks on another. You also have the option of letting her double-down on the ranged damage roll that warlocks are famous for, if you place multiples of them in the same combat, or find that her control options are proving ineffective against the PCs. Also, they like to hang out with the undead, because they are evil. So place a zombie that the PC's know under her loving care and watch the PC's throw chips at you for being mean. Or just add a mummy or two, to ramp up the control aspect of the encounter.</p><p></p><p>An important note is that the fluff for all of the priest-warlocks implies that they arbitrarily picked each type to go with their god. This isn't quite true. The Mind Whisperer is type 1, because that bite attack is useful for defense when you can't polymorph your gear with you, and they have hands, which are useful for opening doors. Likewise the type 3 provides even more control options for the Nightmare Speaker. The Pit Master, which we will be talking about tomorrow I presume, gets stuck with the type 2 because it had to be stuck somewhere. However, you are also free to mix and match types to the warlocks as your plot demands, which provides for some of the most customizable creatures in this book, outside of high level spell casters who only have more options as a technicality of their spell lists.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7027502, member: 53176"] No problem, it's kind of hard to talk about how monsters fit into the tribal niches without the rest of the tribe. All of the Yuan-ti priest-warlocks have some method of control, to emphasize their nature as the enslavers of humanity. The Mind Whisperer has numerous ways to charm, which may lend itself into thinking you are supposed to use it as a controller first and foremost. But it's full suite of abilities lends itself to what would have been a skirmisher in 4e, including a way to gain temporary hps so that they can survive better once they take down their high value target. The Nightmare Speaker is more along the lines of a proper controller, focused on heavy area denial, with some hard shut downs and debuffs thrown into the mix. The combination of [I]Hex[/I] and [I]Constrict[/I] will put all but the mightiest of front line characters on notice. Though you may wish to have her [I]Constrict[/I] one target, then focus her attacks on another. You also have the option of letting her double-down on the ranged damage roll that warlocks are famous for, if you place multiples of them in the same combat, or find that her control options are proving ineffective against the PCs. Also, they like to hang out with the undead, because they are evil. So place a zombie that the PC's know under her loving care and watch the PC's throw chips at you for being mean. Or just add a mummy or two, to ramp up the control aspect of the encounter. An important note is that the fluff for all of the priest-warlocks implies that they arbitrarily picked each type to go with their god. This isn't quite true. The Mind Whisperer is type 1, because that bite attack is useful for defense when you can't polymorph your gear with you, and they have hands, which are useful for opening doors. Likewise the type 3 provides even more control options for the Nightmare Speaker. The Pit Master, which we will be talking about tomorrow I presume, gets stuck with the type 2 because it had to be stuck somewhere. However, you are also free to mix and match types to the warlocks as your plot demands, which provides for some of the most customizable creatures in this book, outside of high level spell casters who only have more options as a technicality of their spell lists. [/QUOTE]
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