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Let's Read: Volo's Monsters
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<blockquote data-quote="Leatherhead" data-source="post: 7028407" data-attributes="member: 53176"><p>The Pit master is the frontliner of the warlock-priests. Using <em>vampiric touch</em> to keep itself alive longer in the fray, and <em>Hellish Rebuke</em> to make people think twice about attacking it. <em>Unseen Servant</em> is presumably there to mitigate the problem of not having proper hands, even though it seems the lack of them doesn't prevent spellcasting.</p><p>They get all of the options that the other warlock-priests do, which is nice, but stating that is a bit redundant now.</p><p></p><p>There isn't much left to talk about the Yaun-Ti, other than the fact they are slavers (perhaps the most insidious kind at that), and thus should never be encountered alone. </p><p>Particularly fun additions to encounters/lairs are Stone Golems for the immunites, Hydras for the big bad snake monster, Medusas for the fact that this is the one place you can put them without the PC's figuring out what they are right off the bat, Flying Snakes because they are a neat visual that will remind the players there is nowhere that is safe, and last but not least; the hordes of human cultists, from all occupations and walks of life ready to throw their lives away for questionable reasons. If you want to throw a bit of a curveball at your PC's, consider using non-standard NPC types to be the members of the cult. Druids, in particular, would make for thematic and powerful servants. Perhaps consider having an entire ship full of converts, coming back from some far-west land with a hold filled with strange artifacts. And finally, a monastery filled with monks that practice snake-style martial arts.</p><p></p><p>If there is one thing that Volo's guide is lacking for Yaun-ti coverage, it's an Ophidian-pact warlock NPC, though I suppose you could reverse engineer one of the warlock-priests into a more general NPC template.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7028407, member: 53176"] The Pit master is the frontliner of the warlock-priests. Using [I]vampiric touch[/I] to keep itself alive longer in the fray, and [I]Hellish Rebuke[/I] to make people think twice about attacking it. [I]Unseen Servant[/I] is presumably there to mitigate the problem of not having proper hands, even though it seems the lack of them doesn't prevent spellcasting. They get all of the options that the other warlock-priests do, which is nice, but stating that is a bit redundant now. There isn't much left to talk about the Yaun-Ti, other than the fact they are slavers (perhaps the most insidious kind at that), and thus should never be encountered alone. Particularly fun additions to encounters/lairs are Stone Golems for the immunites, Hydras for the big bad snake monster, Medusas for the fact that this is the one place you can put them without the PC's figuring out what they are right off the bat, Flying Snakes because they are a neat visual that will remind the players there is nowhere that is safe, and last but not least; the hordes of human cultists, from all occupations and walks of life ready to throw their lives away for questionable reasons. If you want to throw a bit of a curveball at your PC's, consider using non-standard NPC types to be the members of the cult. Druids, in particular, would make for thematic and powerful servants. Perhaps consider having an entire ship full of converts, coming back from some far-west land with a hold filled with strange artifacts. And finally, a monastery filled with monks that practice snake-style martial arts. If there is one thing that Volo's guide is lacking for Yaun-ti coverage, it's an Ophidian-pact warlock NPC, though I suppose you could reverse engineer one of the warlock-priests into a more general NPC template. [/QUOTE]
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