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[Let's Read] Zweihander Player's Handbook
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<blockquote data-quote="Some Dude" data-source="post: 7947633" data-attributes="member: 6980080"><p>[/b]TABLE OF CONTENTS, DESIGNER'S NOTES, CHAPTER 1: INTRODUCTION AND CHAPTER 2: HOW TO PLAY[/b]</p><p></p><p></p><p>First off, I want to say thank you for your patience. I know it's been a minute.</p><p></p><p></p><p>Upon further reading, it becomes clearer and clearer that the new presentation is, well, clearer. The fonts are bolded in more places, the separations more pronounced, More variations of upper- and lower-case in the table of contents and headers, and the organization and layout is just... better. Now, I really like my Zweihander Revised Core Rulebook. But, and it's buried in my read-through somewhere, I did complain about the print in the tables being hard to read, compared to the rest. With the now-bolder font, this issue has disappeared. The size of the font appears the same, but the bolding makes it pop better against the sepia of the tables and sidebars. It's a much more comfortable read. I can honestly say that with sufficient adventure prep (e.g., making it so I don't need to refer to the GM sections of the corebook mid-game), this might become my everyday carry. It's much easier on the eyes. It isn't a jarringly different presentation, but rather a series of subtle changes that add up to a different, and much improved, reading experience.</p><p></p><p></p><p>As for the content, it isn't really vastly different. I noticed one place where the text had been made more succinct, less verbose. I believe I had mentioned the presence of a couple of typos and /or grammatical errors in these sections of the corebook. I can't remember where they were, but I didn't catch them in either book this time, probably because I'm pretty tired as I write this (I know, you have problems of your own...). But I will re-read these sections before moving on. If any editorial issues have been fixed, that should be noted in the interest of fairness to Zweihander. And if they haven't, that should be noted out of fairness to you, the reader. So, I'll be giving bothe of these chapters the ol' once-over before continuing on.</p><p></p><p></p><p>After that, it's on to Chapter 3: Character Creation. This version of the chargen process folds in some of the ancestries from the GM section of the main rules, so the two books' sections on this will differ at least in that regard.</p><p></p><p></p><p>So far, though, the book is an improvement on its progenitor.</p><p></p><p></p><p>I'll try not to keep you waiting so long next time. Thanks again for reading.</p></blockquote><p></p>
[QUOTE="Some Dude, post: 7947633, member: 6980080"] [/b]TABLE OF CONTENTS, DESIGNER'S NOTES, CHAPTER 1: INTRODUCTION AND CHAPTER 2: HOW TO PLAY[/b] First off, I want to say thank you for your patience. I know it's been a minute. Upon further reading, it becomes clearer and clearer that the new presentation is, well, clearer. The fonts are bolded in more places, the separations more pronounced, More variations of upper- and lower-case in the table of contents and headers, and the organization and layout is just... better. Now, I really like my Zweihander Revised Core Rulebook. But, and it's buried in my read-through somewhere, I did complain about the print in the tables being hard to read, compared to the rest. With the now-bolder font, this issue has disappeared. The size of the font appears the same, but the bolding makes it pop better against the sepia of the tables and sidebars. It's a much more comfortable read. I can honestly say that with sufficient adventure prep (e.g., making it so I don't need to refer to the GM sections of the corebook mid-game), this might become my everyday carry. It's much easier on the eyes. It isn't a jarringly different presentation, but rather a series of subtle changes that add up to a different, and much improved, reading experience. As for the content, it isn't really vastly different. I noticed one place where the text had been made more succinct, less verbose. I believe I had mentioned the presence of a couple of typos and /or grammatical errors in these sections of the corebook. I can't remember where they were, but I didn't catch them in either book this time, probably because I'm pretty tired as I write this (I know, you have problems of your own...). But I will re-read these sections before moving on. If any editorial issues have been fixed, that should be noted in the interest of fairness to Zweihander. And if they haven't, that should be noted out of fairness to you, the reader. So, I'll be giving bothe of these chapters the ol' once-over before continuing on. After that, it's on to Chapter 3: Character Creation. This version of the chargen process folds in some of the ancestries from the GM section of the main rules, so the two books' sections on this will differ at least in that regard. So far, though, the book is an improvement on its progenitor. I'll try not to keep you waiting so long next time. Thanks again for reading. [/QUOTE]
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