Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's redo the Wizard class(Community Project)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steven McRownt" data-source="post: 148229" data-attributes="member: 2316"><p>The Wizard </p><p>Hit Dice: d4</p><p>Skill Points: 2+ Int </p><p>Class Skills: The core ones</p><p>BAB: worst</p><p>Fort: Bad</p><p>Ref: Bad</p><p>Will: Good</p><p></p><p>The wizard should be ....well... a wizard. After all there's the multiclass option to let him became something different. And loads of PrC. So the starting point shouldn't be different form the core one... (i'm trying to completely redraw the sorcerer in another thread, but just because i don't feel it like a wizard).</p><p></p><p>So, in my opinion, the problem is the spellcasting method. Spell points? channeling? Half fixed-Half spontaneus? Back to 2nd edition schools, utilising massively specialisation to let each wizard being a little different from another one (the 2nd edition invoker is -after all- the sorcerer of 3e)? </p><p></p><p>Consider better this last solution: a wizard who do not specialize -i will call it "magus"- will have some hindrances with spells he can cast/spell points per day, but a wider selection. A specialist... instead of having one to three opposite scholl will have one school of specialization and one to three schools open to him (perhaps even in limited power, until 6th level spell i would say at once, but i need to study carefully the Players handbook to be more exact)</p><p> </p><p>Another idea could be that it's possible to swap one spell that is not from the specialized school in one specialized... or add as a template an effect of the specializerd school to another spell (this could be an high level power anyway):read thoughts on a fireball for a diviner, dispel magic on a melf's acid arrow for an abjurer and so on...</p><p></p><p>Steven McRownt</p></blockquote><p></p>
[QUOTE="Steven McRownt, post: 148229, member: 2316"] The Wizard Hit Dice: d4 Skill Points: 2+ Int Class Skills: The core ones BAB: worst Fort: Bad Ref: Bad Will: Good The wizard should be ....well... a wizard. After all there's the multiclass option to let him became something different. And loads of PrC. So the starting point shouldn't be different form the core one... (i'm trying to completely redraw the sorcerer in another thread, but just because i don't feel it like a wizard). So, in my opinion, the problem is the spellcasting method. Spell points? channeling? Half fixed-Half spontaneus? Back to 2nd edition schools, utilising massively specialisation to let each wizard being a little different from another one (the 2nd edition invoker is -after all- the sorcerer of 3e)? Consider better this last solution: a wizard who do not specialize -i will call it "magus"- will have some hindrances with spells he can cast/spell points per day, but a wider selection. A specialist... instead of having one to three opposite scholl will have one school of specialization and one to three schools open to him (perhaps even in limited power, until 6th level spell i would say at once, but i need to study carefully the Players handbook to be more exact) Another idea could be that it's possible to swap one spell that is not from the specialized school in one specialized... or add as a template an effect of the specializerd school to another spell (this could be an high level power anyway):read thoughts on a fireball for a diviner, dispel magic on a melf's acid arrow for an abjurer and so on... Steven McRownt [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's redo the Wizard class(Community Project)
Top