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<blockquote data-quote="kitsune9" data-source="post: 5730625" data-attributes="member: 18507"><p>I find it annoying when my players want to hole up in the middle of the dungeon. I do at times make the enemy forces more organized, but I don't think I go far enough. For example:</p><p></p><p>1. Smart enemies know that if adventuring companies are resting, that means there are spellcasters with them. Ensure that they are not getting the rest they need. Disrupt meditation and prayer times for priests if the religion is known by sending in small teams to attack and retreat.</p><p></p><p>2. The players usually like to set up very defensible positions with one way into the chamber. That chamber is now their tomb as enemies will bring down the walls and ceilings of the corridor to trap them, particularly if the PC's have demonstrated considerable power.</p><p></p><p>3. Try to lure the PC's into an open area where they can be ambushed by large groups of enemies. </p><p></p><p>4. The enemies are aware of the bottleneck effect (particularly in tactical combat). Make the PC's the attacking enemy and set up a series of blockades along any corridors the PC's are likely to cross through.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5730625, member: 18507"] I find it annoying when my players want to hole up in the middle of the dungeon. I do at times make the enemy forces more organized, but I don't think I go far enough. For example: 1. Smart enemies know that if adventuring companies are resting, that means there are spellcasters with them. Ensure that they are not getting the rest they need. Disrupt meditation and prayer times for priests if the religion is known by sending in small teams to attack and retreat. 2. The players usually like to set up very defensible positions with one way into the chamber. That chamber is now their tomb as enemies will bring down the walls and ceilings of the corridor to trap them, particularly if the PC's have demonstrated considerable power. 3. Try to lure the PC's into an open area where they can be ambushed by large groups of enemies. 4. The enemies are aware of the bottleneck effect (particularly in tactical combat). Make the PC's the attacking enemy and set up a series of blockades along any corridors the PC's are likely to cross through. [/QUOTE]
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