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"Let's rest now"
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<blockquote data-quote="Aberzanzorax" data-source="post: 5732675" data-attributes="member: 64209"><p>Back to the OP, though...</p><p> </p><p>This thread reminds me of a party we were going to make (but then I moved away from my group).</p><p> </p><p>We were going to play with the assumptions of D&D (3e). Our plan was to make an adventuring party that never, ever needed to rest. Then we'd run modules/published adventures (which is what we usually did anyway) and see how our party rocked the assumptions built in of "here's a safe place for players to rest" and "the players will need at least 7 days to do this in hit and run tactics" or even "the players will need several days of travel time, including rests".</p><p> </p><p> </p><p>I think we were going to go with a binder (maybe for healing), a warlock for the pew-pew and controlling, and maybe some book of nine swords characters...all classes with insta recharges and no "dailies".</p><p> </p><p>Oh, and we were all going to be warforged (no fatigue, no need to sleep...not even a need to stop marching).</p><p> </p><p> </p><p> </p><p>As a group who never did the 15 min adventuring day, we thought that removing ALL rests would result in some weird and interesting phenomena, especially within the constraints/assumptions of published modules where it is very much expected there will be resting.</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5732675, member: 64209"] Back to the OP, though... This thread reminds me of a party we were going to make (but then I moved away from my group). We were going to play with the assumptions of D&D (3e). Our plan was to make an adventuring party that never, ever needed to rest. Then we'd run modules/published adventures (which is what we usually did anyway) and see how our party rocked the assumptions built in of "here's a safe place for players to rest" and "the players will need at least 7 days to do this in hit and run tactics" or even "the players will need several days of travel time, including rests". I think we were going to go with a binder (maybe for healing), a warlock for the pew-pew and controlling, and maybe some book of nine swords characters...all classes with insta recharges and no "dailies". Oh, and we were all going to be warforged (no fatigue, no need to sleep...not even a need to stop marching). As a group who never did the 15 min adventuring day, we thought that removing ALL rests would result in some weird and interesting phenomena, especially within the constraints/assumptions of published modules where it is very much expected there will be resting. [/QUOTE]
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