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<blockquote data-quote="terrya" data-source="post: 5734141" data-attributes="member: 6672005"><p>If you dont have time to do it right is not somthing i accept as an answer. Doing it right does not take more time from anyone other than the DM/GM and in our group we rotate the DM/GM each adventure because of this.</p><p> </p><p>I would suggest for does limited on time to always used pre generated adventures. Downloading them of the internet for free is beyond stupidly easy in this modern day. I would suggest using mainly 1E/2E Modules as simply put they are better and most of 3.5 was just re dos of previous editions (apart from Red Hand of Doom and a few others). I would avoid anything with the tag 4E as it will lead you to want to claw your eyes out with rusty blades.</p><p> </p><p>I would ensure that everyone in the group is off the same mind because conflict of intrests in the group never work out well and can ditract from others enjoyment.</p><p> </p><p>If you do all of the above it is not harder to then once you sit down at the table for the 3-4 hours you get to play to do it to the letter of the law and encourage more role play and immersion and i think anyone would get more out of the game doing so. </p><p> </p><p>The only down side is that this can encourage slow methodical game play that some people think their too old for, if you really believe that this kind of play is not the heart of what made DnD so succesfull then i just dont know what to say and would encourage you just for a night to go back to it properly and see what you get out of it</p></blockquote><p></p>
[QUOTE="terrya, post: 5734141, member: 6672005"] If you dont have time to do it right is not somthing i accept as an answer. Doing it right does not take more time from anyone other than the DM/GM and in our group we rotate the DM/GM each adventure because of this. I would suggest for does limited on time to always used pre generated adventures. Downloading them of the internet for free is beyond stupidly easy in this modern day. I would suggest using mainly 1E/2E Modules as simply put they are better and most of 3.5 was just re dos of previous editions (apart from Red Hand of Doom and a few others). I would avoid anything with the tag 4E as it will lead you to want to claw your eyes out with rusty blades. I would ensure that everyone in the group is off the same mind because conflict of intrests in the group never work out well and can ditract from others enjoyment. If you do all of the above it is not harder to then once you sit down at the table for the 3-4 hours you get to play to do it to the letter of the law and encourage more role play and immersion and i think anyone would get more out of the game doing so. The only down side is that this can encourage slow methodical game play that some people think their too old for, if you really believe that this kind of play is not the heart of what made DnD so succesfull then i just dont know what to say and would encourage you just for a night to go back to it properly and see what you get out of it [/QUOTE]
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