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Let's review and prep... a wizarding school game (spoiler for Sot And Strixhaven)
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8499534" data-attributes="member: 42856"><p>Let's stay in Strix this time.</p><p></p><p>The second adventure is the heroes second year, and one high point will be a tournament of not-quidditch (a kind of ctf). The adventure says "as Strix student, characters are familiars with the game". Sure, but... why wasn't it introduced during the first adventure? At least so they could relate more to the setting and not have a sporting tournament arriving out of the blue at the beginning of adventure 2 and being the current craze -- despite not being mentionned at all. There isn't even a Mage Tower club (you can join their cheerleaders, though)... and yet the characters are even expected to... take part in the event. Why not, but I'd integrate it more if I were to keep the event.</p><p></p><p>The events of the year sounds repetitive in structure. Basically, characters are invited to take part into some kind of prank/recreative activity, which is resolved as an ability check by everyone doing something, tallying it and declaring the result [it can be narrated in details but mechanically it will be quickly resolved], something gets wrong and a fight happens. At some point you sit for an exam. Or a staff member asks you to do something the staff should be doing by itself, and they get better marks for doing this (?).</p><p></p><p>This adventure is more like a series of vignette that could be inserted to spice up things, but they feel forced to me as they don't grow organically out of what the player are doing. They are mostly just milling around, when a students yell at them "Actions is happening here, please act accordingly!" Some of the vignette are better than others (of all the places available, is organizing a song battle in the library the wisest choice of location?) and some gives information about the BBEG's modus operandi, and at some point identity. </p><p></p><p>They'll meet some slaads this time, but the lore isn't used, it's only turned into advantage on attack rolls.</p><p></p><p>The adventure concludes with the big not-quidditch match, which is also extremely abstracted. Heavy narration effort will be needed and the players will need to be onboard with that. Of course, it goes awry at some point, as two killers await the PCs at the end of the match (you should have conserved your spells, PCs, instead of going all in into the silly sport event...) and since they are both dead, everyone is convincend there is no longer any threat because... reasons. Note: the character are 6th level, have access to Speak with Dead and will certainly want to know more...</p><p></p><p>All in all, I am even less satisfied with this part than with the former one.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8499534, member: 42856"] Let's stay in Strix this time. The second adventure is the heroes second year, and one high point will be a tournament of not-quidditch (a kind of ctf). The adventure says "as Strix student, characters are familiars with the game". Sure, but... why wasn't it introduced during the first adventure? At least so they could relate more to the setting and not have a sporting tournament arriving out of the blue at the beginning of adventure 2 and being the current craze -- despite not being mentionned at all. There isn't even a Mage Tower club (you can join their cheerleaders, though)... and yet the characters are even expected to... take part in the event. Why not, but I'd integrate it more if I were to keep the event. The events of the year sounds repetitive in structure. Basically, characters are invited to take part into some kind of prank/recreative activity, which is resolved as an ability check by everyone doing something, tallying it and declaring the result [it can be narrated in details but mechanically it will be quickly resolved], something gets wrong and a fight happens. At some point you sit for an exam. Or a staff member asks you to do something the staff should be doing by itself, and they get better marks for doing this (?). This adventure is more like a series of vignette that could be inserted to spice up things, but they feel forced to me as they don't grow organically out of what the player are doing. They are mostly just milling around, when a students yell at them "Actions is happening here, please act accordingly!" Some of the vignette are better than others (of all the places available, is organizing a song battle in the library the wisest choice of location?) and some gives information about the BBEG's modus operandi, and at some point identity. They'll meet some slaads this time, but the lore isn't used, it's only turned into advantage on attack rolls. The adventure concludes with the big not-quidditch match, which is also extremely abstracted. Heavy narration effort will be needed and the players will need to be onboard with that. Of course, it goes awry at some point, as two killers await the PCs at the end of the match (you should have conserved your spells, PCs, instead of going all in into the silly sport event...) and since they are both dead, everyone is convincend there is no longer any threat because... reasons. Note: the character are 6th level, have access to Speak with Dead and will certainly want to know more... All in all, I am even less satisfied with this part than with the former one. [/QUOTE]
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Let's review and prep... a wizarding school game (spoiler for Sot And Strixhaven)
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