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Let's review and prep... a wizarding school game (spoiler for Sot And Strixhaven)
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8499892" data-attributes="member: 42856"><p>Back to Strength of Thousands, I said...</p><p></p><p>Second adventure is having the PCs promoted to conversant, small-scale public service tasks being part of this job, alongside their studies. There is plenty of occasion to remark that the PCs are advancing quickly -- after they investigate why a few anadis (spider humanoids) students were attacked by griffons. Follow 10 vignettes quests the characters are assigned as part of this conversant job, ending in their (express) graduation as they save the town surrounding the magaambya from an ominous plot. There is nothing that jumps to the eye as being wrong in this part of the adventure. The progress of the students heroes is acknowledged as being extremely quick, and yet takes place over 3 to 5 semesters after being recruited in their job -- that would fit "thesis level students". So it's only the first adventure that is extremely quick and probably problematically so -- all the more a reason to cut parts of Strix, lower the stakes and inject it into their licence and master's degrees time.</p><p></p><p>If anything, this adventures lack a connection with the university life. The GM will have to strengthen the link -- even if the public service activites sometimes starts with helping the <em>staff</em> before heling the city around them, they often venture outside of the halls of learning ; keeping the feel is something I'd strive to do. </p><p></p><p></p><p>Third adventure will have the characters as staff. Their title is lorespeaker. At this point, there possibility to keep up their level in academic standing close to their adventuring level, it will be diffcult. They are expected to go from level 8 to 12. They can't progress by teaching, no longer take exams, and are supposed to progress through practical research. Nice! But unfortunately... the adventure gives only three opportunities to do pracitcal research. I happen to like the idea of that. In a campaign I played in, I felt that roleplaying being scientists and interested in science (over other activities) was a purely roleplay thing: advancement wasn't coming from scientifical breakthrough of course, so there was nothing practical to try to take wild beast alive for further studies... but with the system proposed in the SoT campaign, there is an incentive to do that, it is thematically fitting... and at some point I'd really like to have a conflict... "do we go ahead and deal with the BBEG or do we finish investigating that wild phenomenon and publishing a paper on it?" where the conflict would make sense for the character. Of course, I understand that the pressure to publish is a silly thing, mostly Shanghai-ranking inspired outside of the US context, and really alien to fantasy university (especially one where there is no competition) but still... Including more opportunities would be a good thing.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8499892, member: 42856"] Back to Strength of Thousands, I said... Second adventure is having the PCs promoted to conversant, small-scale public service tasks being part of this job, alongside their studies. There is plenty of occasion to remark that the PCs are advancing quickly -- after they investigate why a few anadis (spider humanoids) students were attacked by griffons. Follow 10 vignettes quests the characters are assigned as part of this conversant job, ending in their (express) graduation as they save the town surrounding the magaambya from an ominous plot. There is nothing that jumps to the eye as being wrong in this part of the adventure. The progress of the students heroes is acknowledged as being extremely quick, and yet takes place over 3 to 5 semesters after being recruited in their job -- that would fit "thesis level students". So it's only the first adventure that is extremely quick and probably problematically so -- all the more a reason to cut parts of Strix, lower the stakes and inject it into their licence and master's degrees time. If anything, this adventures lack a connection with the university life. The GM will have to strengthen the link -- even if the public service activites sometimes starts with helping the [I]staff[/I] before heling the city around them, they often venture outside of the halls of learning ; keeping the feel is something I'd strive to do. Third adventure will have the characters as staff. Their title is lorespeaker. At this point, there possibility to keep up their level in academic standing close to their adventuring level, it will be diffcult. They are expected to go from level 8 to 12. They can't progress by teaching, no longer take exams, and are supposed to progress through practical research. Nice! But unfortunately... the adventure gives only three opportunities to do pracitcal research. I happen to like the idea of that. In a campaign I played in, I felt that roleplaying being scientists and interested in science (over other activities) was a purely roleplay thing: advancement wasn't coming from scientifical breakthrough of course, so there was nothing practical to try to take wild beast alive for further studies... but with the system proposed in the SoT campaign, there is an incentive to do that, it is thematically fitting... and at some point I'd really like to have a conflict... "do we go ahead and deal with the BBEG or do we finish investigating that wild phenomenon and publishing a paper on it?" where the conflict would make sense for the character. Of course, I understand that the pressure to publish is a silly thing, mostly Shanghai-ranking inspired outside of the US context, and really alien to fantasy university (especially one where there is no competition) but still... Including more opportunities would be a good thing. [/QUOTE]
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