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Let's review and prep... a wizarding school game (spoiler for Sot And Strixhaven)
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8500135" data-attributes="member: 42856"><p>Third adventure looks fine. The characters start having, as teachers, to take care of a "class" of 11 students who spend varied time inside the school (from people who were students before the PCs arrival to recent additions: the anadis that joined one year after to a potential NPC they sponsored into the school), follow up the disappearance of a student by taking them all to a field trip and end up saving a community. </p><p></p><p>It builds into the idea that PCs have become teachers and must take care of students (not that teachers took care that much of them at the beginning, but that's very fine), yet it takes them outside of the Magaambya locale for much of the adventure. I like it but I feel it severs itself from one of the conducting line of the adventure path. There is much to do and a gazetteer is included to entice GMs to expand this "year out", which is fine, but increases or lengthens the distanciation with the main place. I think a strength of a location-based campaign is to build emotional ties between the PCs and the place, and the setup of this part is working against that. And the characters only get teleportation at the very end of the adventure, so no quick trip back home.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8500135, member: 42856"] Third adventure looks fine. The characters start having, as teachers, to take care of a "class" of 11 students who spend varied time inside the school (from people who were students before the PCs arrival to recent additions: the anadis that joined one year after to a potential NPC they sponsored into the school), follow up the disappearance of a student by taking them all to a field trip and end up saving a community. It builds into the idea that PCs have become teachers and must take care of students (not that teachers took care that much of them at the beginning, but that's very fine), yet it takes them outside of the Magaambya locale for much of the adventure. I like it but I feel it severs itself from one of the conducting line of the adventure path. There is much to do and a gazetteer is included to entice GMs to expand this "year out", which is fine, but increases or lengthens the distanciation with the main place. I think a strength of a location-based campaign is to build emotional ties between the PCs and the place, and the setup of this part is working against that. And the characters only get teleportation at the very end of the adventure, so no quick trip back home. [/QUOTE]
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Let's review and prep... a wizarding school game (spoiler for Sot And Strixhaven)
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