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<blockquote data-quote="Voadam" data-source="post: 7977652" data-attributes="member: 2209"><p>I've done godless clerics since 3e. Divine magic is a different power source than arcane and the techniques to tap it are taught in specific traditions, often in churches and cults but also mystical societies. Many in my game world believe the gods grant the power or that the power is dependent on them, but actually it is just techniques to tap divine power and faithless or false priests who know and practice the techniques are just as potent with their magic. This also allows Thor to be a god whose cleric's can cast spells that the giant slaying warrior god cannot whereas it is a little weird when he grants the spells. It also allows the truth of the gods to be mysterious with theories that some are in fact just dragons or giants, actually demons in disguise, or just flat out false gods that do not exist. It also accommodates wildly different interpretations of the same god among people in the world.</p><p></p><p>In 3e/pathfinder I also made dwarven and giant as dialects of the same language to support myths that dwarves are actually cursed giants (lifted from Arcanis), giants are actually cursed dwarves (lifted from Dark Sun) or that dwarves were the slave creations of giants who Moradin freed in the Dawn War (lifted from 4e) along with groups who vehemently denied any connections. I further had both be mechanically treated as humanoid subtype (giant).</p><p></p><p>Similarly at different points I had orcs be subtype goblins and orcish to be simply a dialect of goblin for a more Tolkien/Warhammer feel to the greenskins collectively.</p></blockquote><p></p>
[QUOTE="Voadam, post: 7977652, member: 2209"] I've done godless clerics since 3e. Divine magic is a different power source than arcane and the techniques to tap it are taught in specific traditions, often in churches and cults but also mystical societies. Many in my game world believe the gods grant the power or that the power is dependent on them, but actually it is just techniques to tap divine power and faithless or false priests who know and practice the techniques are just as potent with their magic. This also allows Thor to be a god whose cleric's can cast spells that the giant slaying warrior god cannot whereas it is a little weird when he grants the spells. It also allows the truth of the gods to be mysterious with theories that some are in fact just dragons or giants, actually demons in disguise, or just flat out false gods that do not exist. It also accommodates wildly different interpretations of the same god among people in the world. In 3e/pathfinder I also made dwarven and giant as dialects of the same language to support myths that dwarves are actually cursed giants (lifted from Arcanis), giants are actually cursed dwarves (lifted from Dark Sun) or that dwarves were the slave creations of giants who Moradin freed in the Dawn War (lifted from 4e) along with groups who vehemently denied any connections. I further had both be mechanically treated as humanoid subtype (giant). Similarly at different points I had orcs be subtype goblins and orcish to be simply a dialect of goblin for a more Tolkien/Warhammer feel to the greenskins collectively. [/QUOTE]
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