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<blockquote data-quote="Lanefan" data-source="post: 7978094" data-attributes="member: 29398"><p>Two major bits of homebrew lore inform every game I ever run:</p><p></p><p>1. Deities. There were five to start, four representing two great universal dualities (Good-Evil and [Yin-Yang a.k.a. Male-Female] and the fifth representing Neutrality-All-Nothing. Eventually life etc. grew so complex these five realized they needed help; also a new duality - Law-Chaos - had arisen. So, they between them created 16 more deities, for a total of 21.</p><p></p><p>And despite there being thousands if not millions of different deities etc. worshipped across the universe, almost every one of them is simply an aspect of one of those 21.</p><p></p><p>Which means, no matter what I ever run or what local pantheon might be used, I can tie it in to this overarching system.</p><p></p><p>2. Magic. I've made magic a fifth physical force, along with gravity, weak, strong, and electromagnetic. This fifth force is suppressed on worlds that have a particular element (uranium) in their makeup, thus explaining the existence of mundane worlds like this one we're sitting on. Some living beings can by whatever means access this fifth force and in some cases harness it and-or bend it to their will; and these are the spellcasters. Other living beings need its presence in order to exist and-or survive, and these are the creatures we in the real world would consider as 'fantastic'.</p><p></p><p>This gives me a nice simple easy-to-grok foundation for magic to work on. The differences between arcane, divine and bardic magic are all to do with the means of access employed by the casters.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7978094, member: 29398"] Two major bits of homebrew lore inform every game I ever run: 1. Deities. There were five to start, four representing two great universal dualities (Good-Evil and [Yin-Yang a.k.a. Male-Female] and the fifth representing Neutrality-All-Nothing. Eventually life etc. grew so complex these five realized they needed help; also a new duality - Law-Chaos - had arisen. So, they between them created 16 more deities, for a total of 21. And despite there being thousands if not millions of different deities etc. worshipped across the universe, almost every one of them is simply an aspect of one of those 21. Which means, no matter what I ever run or what local pantheon might be used, I can tie it in to this overarching system. 2. Magic. I've made magic a fifth physical force, along with gravity, weak, strong, and electromagnetic. This fifth force is suppressed on worlds that have a particular element (uranium) in their makeup, thus explaining the existence of mundane worlds like this one we're sitting on. Some living beings can by whatever means access this fifth force and in some cases harness it and-or bend it to their will; and these are the spellcasters. Other living beings need its presence in order to exist and-or survive, and these are the creatures we in the real world would consider as 'fantastic'. This gives me a nice simple easy-to-grok foundation for magic to work on. The differences between arcane, divine and bardic magic are all to do with the means of access employed by the casters. [/QUOTE]
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