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<blockquote data-quote="Dannyalcatraz" data-source="post: 7978281" data-attributes="member: 19675"><p>I’ve got lots of things I’ve changed, tweeked, repurposed and so forth over the decades, for all kinds of campaign settings (not all D&D):</p><p></p><p>1) Dwarves became Anthro snapping turtles known as Riverfolk. To make them more "turtley", I switched dwarves stonecunning with an innate ability to navigate and toughened them with good natural armor. Their swim speed was equal to their land speed, but could hold their breath MUCH longer than most terrestrial creatures. Their wizards had their spellbooks etched into their shells, meaning they could never be lost (but the mirrors required to READ them could be).</p><p></p><p>2) Warforged became The Inheritors, mobile constructs made to house the brains of psionic Dwarves.</p><p></p><p>3) crash landed alien Greys whose use of solid holography, stasis tech and multidimensional, non-Euclidean architecture gave rise to the legends of the Elves of Underhill</p><p>[SPOILER="The Zeelee"]</p><p><strong>Gray "Elves": The Zeelee Court of Underhill</strong></p><p></p><p>Zeelee, a.k.a. "Grays," a race of extraterrestrial beings, roam the galaxy on missions of exploration and occasionally war.</p><p></p><p>Many thousands of years ago, one of their warships crash-landed upon <em><u>insert name of your fantasy campaign world here</u></em>, and the survivors were forced to make the best of things.</p><p></p><p>First, Commander Orbron and his First officer Titahija decreed that they build themselves a sanctuary, and followed that up with exploration of the world that was to be their new home...only to find it inhabited by strange and powerful beings.</p><p></p><p>Using their advanced technologies, they shifted their sanctuary out of phase with the world behind a barrier rendering it invisible and intangible in another dimension, where time ran more slowly. They hoped that they would be able to survive behind that barrier until help could arrive to rescue them.</p><p></p><p>Then they developed a technology that allowed them to move about the world freely, disguised as idealized versions of the creatures they saw around them. Legends accumulated around the strange beings...</p><p></p><p>Some told tales of rooms bigger inside than out, or how they appeared out of nowhere, and then dissapeared without a trace save for circles in the grass or dirt...some even told tales of how they spent a day enjoying the hospitality of the "Seelie Court" only to leave and find that years had passed...</p><p></p><p>Their slender builds, the slanted eyes, their aloofness, their great "magics"...and their vulnerability to cold iron and silver...</p><p></p><p>Mankind called them Elves...</p><p>[/SPOILER]</p><p></p><p>4) Alternity’s Seshayans became former rulers of a feared Underdark Empire that fell into degeneracy and became lost.</p><p></p><p>5) axebeaks became riding raptors for a people based on Plains Indian culture.</p><p></p><p>6) I did a version of Thri-Kreen that were size S and incredibly dexterous and powerful fliers- essentially, sentient dragonflies- whose smaller, lighter weapons didn't do much damage. Hard to hit, though...</p><p></p><p>7) aquatic elves who had used ancient magic to permanently add both chromatophores (to change colors like Cephalopods) and nematocysts (to sting like Cnidarians) to their bodies.</p><p></p><p>8) Drow who were drawn to the black widow spiders more than any others, and were EXTREMELY matriarchal. And cannibalistic.</p><p></p><p>See also the link in my sig about campaign ideas.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7978281, member: 19675"] I’ve got lots of things I’ve changed, tweeked, repurposed and so forth over the decades, for all kinds of campaign settings (not all D&D): 1) Dwarves became Anthro snapping turtles known as Riverfolk. To make them more "turtley", I switched dwarves stonecunning with an innate ability to navigate and toughened them with good natural armor. Their swim speed was equal to their land speed, but could hold their breath MUCH longer than most terrestrial creatures. Their wizards had their spellbooks etched into their shells, meaning they could never be lost (but the mirrors required to READ them could be). 2) Warforged became The Inheritors, mobile constructs made to house the brains of psionic Dwarves. 3) crash landed alien Greys whose use of solid holography, stasis tech and multidimensional, non-Euclidean architecture gave rise to the legends of the Elves of Underhill [SPOILER="The Zeelee"] [B]Gray "Elves": The Zeelee Court of Underhill[/B] Zeelee, a.k.a. "Grays," a race of extraterrestrial beings, roam the galaxy on missions of exploration and occasionally war. Many thousands of years ago, one of their warships crash-landed upon [I][U]insert name of your fantasy campaign world here[/U][/I], and the survivors were forced to make the best of things. First, Commander Orbron and his First officer Titahija decreed that they build themselves a sanctuary, and followed that up with exploration of the world that was to be their new home...only to find it inhabited by strange and powerful beings. Using their advanced technologies, they shifted their sanctuary out of phase with the world behind a barrier rendering it invisible and intangible in another dimension, where time ran more slowly. They hoped that they would be able to survive behind that barrier until help could arrive to rescue them. Then they developed a technology that allowed them to move about the world freely, disguised as idealized versions of the creatures they saw around them. Legends accumulated around the strange beings... Some told tales of rooms bigger inside than out, or how they appeared out of nowhere, and then dissapeared without a trace save for circles in the grass or dirt...some even told tales of how they spent a day enjoying the hospitality of the "Seelie Court" only to leave and find that years had passed... Their slender builds, the slanted eyes, their aloofness, their great "magics"...and their vulnerability to cold iron and silver... Mankind called them Elves... [/SPOILER] 4) Alternity’s Seshayans became former rulers of a feared Underdark Empire that fell into degeneracy and became lost. 5) axebeaks became riding raptors for a people based on Plains Indian culture. 6) I did a version of Thri-Kreen that were size S and incredibly dexterous and powerful fliers- essentially, sentient dragonflies- whose smaller, lighter weapons didn't do much damage. Hard to hit, though... 7) aquatic elves who had used ancient magic to permanently add both chromatophores (to change colors like Cephalopods) and nematocysts (to sting like Cnidarians) to their bodies. 8) Drow who were drawn to the black widow spiders more than any others, and were EXTREMELY matriarchal. And cannibalistic. See also the link in my sig about campaign ideas. [/QUOTE]
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