Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's Share Our Alternate Lore
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 7978728" data-attributes="member: 53980"><p>Sure, but since it is magic there are lots of ways it can be less like science and more like magic. For example, you might need an ephemeral "spark" that you're born with to use magic. If you don't have that spark you can learn all the arcane theory you want, but your spell casting simply won't accomplish anything. Sorcerers could be those with strong sparks that manifest on their own, whereas wizards have weaker sparks that need to be nurtured.</p><p></p><p>Another way for magic to be more magical is that there might be certain times when magic simply ceases to work (I think Mystara had something like that). Laws of physics don't typically take the day off.</p><p></p><p>An idea I've toyed with is making magic the result of an alien reality that is hostile to standard reality. Magic is essentially when standard reality is overwritten by the alien reality. As that alien reality is cognitive in nature, it responds to will. As a result, all arcane magic would be quasi-illusory in nature, and in this system resisting a spell would be successfully disbelieving it.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7978728, member: 53980"] Sure, but since it is magic there are lots of ways it can be less like science and more like magic. For example, you might need an ephemeral "spark" that you're born with to use magic. If you don't have that spark you can learn all the arcane theory you want, but your spell casting simply won't accomplish anything. Sorcerers could be those with strong sparks that manifest on their own, whereas wizards have weaker sparks that need to be nurtured. Another way for magic to be more magical is that there might be certain times when magic simply ceases to work (I think Mystara had something like that). Laws of physics don't typically take the day off. An idea I've toyed with is making magic the result of an alien reality that is hostile to standard reality. Magic is essentially when standard reality is overwritten by the alien reality. As that alien reality is cognitive in nature, it responds to will. As a result, all arcane magic would be quasi-illusory in nature, and in this system resisting a spell would be successfully disbelieving it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's Share Our Alternate Lore
Top