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<blockquote data-quote="kenada" data-source="post: 8717899" data-attributes="member: 70468"><p>Honestly, my elves aren’t all that interesting. I call them elven for historical reasons (an early iteration of the setting used multi-syllable names to distinguish certain races from others, and elven was an offshoot of human). Otherwise, they have pointy ears, are somewhat magically-inclined, and live a long time. The elven were created when a yuma* woman (Isilia) and a nymph (Ryada) fell in love and conceived the first elven. The child of an elven and a yuma are also elven (because that’s how the magic works).</p><p></p><p>Isilia established the first elven nation, called Adal-Sinths. Adal-Sinths was always lead by a queen (originally Isilia) and her daughters. Any girl could be nominated for adoption. Succession was handled via an electoral college where the daughters would vote for the new queen. While Adal-Sinths was located in a frontier away from Adal-Graf† to the east, the two eventually came into (frequent) conflict as they expanded their territories.</p><p></p><p>Eventually, everything went wrong. A magical experiment in the capital resulted in a portal opening up from which outsiders (fiends and celestials) poured forth. The Sinths fought back, but it was not enough. Their homeland was eventually turned into a fetid swamp with most settlements being reduced to ruins. Warin-Graf eventually intervened (and there were many elven among its ranks), but it’s not likely that Adal-Sinths will be independent again.</p><p></p><p>The actual conflict between Warin-Graf, the remaining Sinthish forces, and the outsiders lasted several hundred years; but it is winding down now. However, not everywhere has been pacified. The capital is still very dangerous and has not been breached (looting it is the goal of the PCs in my campaign). Also, Dyrstelice (to the south) has taken an interest in the now-pacified territory, so the conflict might gain another participant and turn hot again.</p><p></p><p>[HR][/HR]</p><p>* It was “human” originally, but I changed it to “yuma” to avoid confusing relating to existing human traits and ancestry feats in Pathfinder 2e.</p><p>† As it was known at the time. A hundred years or so after Adal-Sinths was established, there was a revolution in Adal-Graf that replaced the king with a magocratic republic. The republic calsl itself Warin-Graf.</p></blockquote><p></p>
[QUOTE="kenada, post: 8717899, member: 70468"] Honestly, my elves aren’t all that interesting. I call them elven for historical reasons (an early iteration of the setting used multi-syllable names to distinguish certain races from others, and elven was an offshoot of human). Otherwise, they have pointy ears, are somewhat magically-inclined, and live a long time. The elven were created when a yuma* woman (Isilia) and a nymph (Ryada) fell in love and conceived the first elven. The child of an elven and a yuma are also elven (because that’s how the magic works). Isilia established the first elven nation, called Adal-Sinths. Adal-Sinths was always lead by a queen (originally Isilia) and her daughters. Any girl could be nominated for adoption. Succession was handled via an electoral college where the daughters would vote for the new queen. While Adal-Sinths was located in a frontier away from Adal-Graf† to the east, the two eventually came into (frequent) conflict as they expanded their territories. Eventually, everything went wrong. A magical experiment in the capital resulted in a portal opening up from which outsiders (fiends and celestials) poured forth. The Sinths fought back, but it was not enough. Their homeland was eventually turned into a fetid swamp with most settlements being reduced to ruins. Warin-Graf eventually intervened (and there were many elven among its ranks), but it’s not likely that Adal-Sinths will be independent again. The actual conflict between Warin-Graf, the remaining Sinthish forces, and the outsiders lasted several hundred years; but it is winding down now. However, not everywhere has been pacified. The capital is still very dangerous and has not been breached (looting it is the goal of the PCs in my campaign). Also, Dyrstelice (to the south) has taken an interest in the now-pacified territory, so the conflict might gain another participant and turn hot again. [HR][/HR] * It was “human” originally, but I changed it to “yuma” to avoid confusing relating to existing human traits and ancestry feats in Pathfinder 2e. † As it was known at the time. A hundred years or so after Adal-Sinths was established, there was a revolution in Adal-Graf that replaced the king with a magocratic republic. The republic calsl itself Warin-Graf. [/QUOTE]
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