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Lets speculate about the Rules for a new system for exploration.
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<blockquote data-quote="Blackwarder" data-source="post: 6081147" data-attributes="member: 6688285"><p>I think that we should make a distinction between dungeon exploration and wilderness exploration.</p><p></p><p>when it comes to dungeon exploration I think that the two most important rules should be Turns and movement rates & encumbrance.</p><p></p><p>Turns because we need an easy way to track time and to have some sort of action economy during the exploration phase, Especialy if you are the kind of DM and players who like to run a simulationist kind of game.</p><p></p><p>Movement rates & encumbrance is somthing that need to be addressed, AFAIK in the current playtest document there are no encumbrance rules beside the -5 feet from heavy armor. I'd like to have more detailed encumbrance rules but I would also like them to be more easy to use, no need to add lbr or somthing like that, somthing like what ACKS use will be great.</p><p></p><p>I would also like to have some rules about using skill checks during a turn, for example picking a lock might take an entire turn, succeeding by more than 10 means that instead of a turn it only takes a round and failing by less than 5 means that you manage to pick the lock but it taken you two turns and caused a lot of noise.</p><p></p><p>Warder</p></blockquote><p></p>
[QUOTE="Blackwarder, post: 6081147, member: 6688285"] I think that we should make a distinction between dungeon exploration and wilderness exploration. when it comes to dungeon exploration I think that the two most important rules should be Turns and movement rates & encumbrance. Turns because we need an easy way to track time and to have some sort of action economy during the exploration phase, Especialy if you are the kind of DM and players who like to run a simulationist kind of game. Movement rates & encumbrance is somthing that need to be addressed, AFAIK in the current playtest document there are no encumbrance rules beside the -5 feet from heavy armor. I'd like to have more detailed encumbrance rules but I would also like them to be more easy to use, no need to add lbr or somthing like that, somthing like what ACKS use will be great. I would also like to have some rules about using skill checks during a turn, for example picking a lock might take an entire turn, succeeding by more than 10 means that instead of a turn it only takes a round and failing by less than 5 means that you manage to pick the lock but it taken you two turns and caused a lot of noise. Warder [/QUOTE]
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