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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's speculate what the Essentials line rules will look like
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<blockquote data-quote="Thanlis" data-source="post: 5202434" data-attributes="member: 6011"><p>I think the Tiefling was errated cause it needed it, but otherwise I agree with all of this.</p><p></p><p></p><p></p><p>Yeah, probably so. I don't expect any Str-based powers for the cleric. Mind you, someone who buys Essentials and a DDI subscription will still be perfectly capable of using existing Str-based powers.</p><p></p><p>I don't think we'll see a change in Fighter rules, but it's possible there'll be another option which simplifies? Hm, maybe. They added one for MP2, so you never know. It will not be strictly superior to existing stuff, though. E.g.: Combat Funkyname which gives you an opp attack on shifts could replace both CS and CC, and wouldn't stop movement, so you'd be giving up stickiness for damage. I dunno if that's a good power, I'm talking off the top of my head, here.</p><p></p><p>I would not expect Dex-based melee attacks for the ranger. Nothing that's going to make old material obsolete.</p><p></p><p></p><p></p><p>Keywords -- maybe. I bet we'll still see minors and interrupts. I guess you could make anything that was an interrupt into an opportunity action but that would be a bit tricky. </p><p></p><p>Interesting speculation!</p></blockquote><p></p>
[QUOTE="Thanlis, post: 5202434, member: 6011"] I think the Tiefling was errated cause it needed it, but otherwise I agree with all of this. Yeah, probably so. I don't expect any Str-based powers for the cleric. Mind you, someone who buys Essentials and a DDI subscription will still be perfectly capable of using existing Str-based powers. I don't think we'll see a change in Fighter rules, but it's possible there'll be another option which simplifies? Hm, maybe. They added one for MP2, so you never know. It will not be strictly superior to existing stuff, though. E.g.: Combat Funkyname which gives you an opp attack on shifts could replace both CS and CC, and wouldn't stop movement, so you'd be giving up stickiness for damage. I dunno if that's a good power, I'm talking off the top of my head, here. I would not expect Dex-based melee attacks for the ranger. Nothing that's going to make old material obsolete. Keywords -- maybe. I bet we'll still see minors and interrupts. I guess you could make anything that was an interrupt into an opportunity action but that would be a bit tricky. Interesting speculation! [/QUOTE]
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Let's speculate what the Essentials line rules will look like
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