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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's speculate what the Essentials line rules will look like
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<blockquote data-quote="Danzauker" data-source="post: 5207537" data-attributes="member: 1929"><p>Yes, that's my point.</p><p></p><p>For newbie players, in my experience just the added difficulty of selecting from all the feats, seems to bee too much.</p><p></p><p>If they leave feats in the Essential books I hope they are "fixed type" ones, let's say those that add a flat bonus to a stat or defense and such, so that you just write it on the sheet end forget it.</p><p></p><p>Feats that add a situational bonus are too difficult to remember and use for someone that's playing for the first time. Powers are more user-friendly than feats because they contain all needed data in the block or card, and does not require much cross-referencing.</p><p></p><p>That's why I hoped for a sword-and-board build, complete with the usual dedicated list of powers . The DM just need to ask the newbie player: "you want to play a fighter? Good. What kind? A weapon in each hand? A big double sword? Or sword and shield? Ok, these are your powers, you don't need anything else. Now we can play".</p><p></p><p>Min-maxing is good only for second time players. Pre-gens are good for newbies. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Danzauker, post: 5207537, member: 1929"] Yes, that's my point. For newbie players, in my experience just the added difficulty of selecting from all the feats, seems to bee too much. If they leave feats in the Essential books I hope they are "fixed type" ones, let's say those that add a flat bonus to a stat or defense and such, so that you just write it on the sheet end forget it. Feats that add a situational bonus are too difficult to remember and use for someone that's playing for the first time. Powers are more user-friendly than feats because they contain all needed data in the block or card, and does not require much cross-referencing. That's why I hoped for a sword-and-board build, complete with the usual dedicated list of powers . The DM just need to ask the newbie player: "you want to play a fighter? Good. What kind? A weapon in each hand? A big double sword? Or sword and shield? Ok, these are your powers, you don't need anything else. Now we can play". Min-maxing is good only for second time players. Pre-gens are good for newbies. ;) [/QUOTE]
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Let's speculate what the Essentials line rules will look like
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