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Let's Spitball a Hypothetical Situation---WOTC Discontinues D&D--What Happens?
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<blockquote data-quote="WayneLigon" data-source="post: 4410531" data-attributes="member: 3649"><p>I don't think Hasbro ever sells it off. They seem to like to sit on IP, and they can still sell the name to the MMO and use it for board games to make some cash off the name. I don't know that anyone is in a position to offer them enough for D&D. WoTC was kind of a lucky accident, with them freshly flush with Pokemon and M:TG money. I don't think anyone else is in that position or will be in the foreseable future unless they somehow stumble onto The Next Big Thing. So, no-one buys D&D away from them, barring some gamer winning the lottery.</p><p></p><p>Meanwhile, either Paizo becomes the de-facto publisher of 'D&D' or someone else comes up with a 'killer app' version based on the SRD that people flock to. I think Paizo has a very, very strong start in that area, and if they aggressively pursue the book trade they can replace 'D&D' in the mind of the casual D&D gamer, that large majority that we hear about that somehow never seeks out news about D&D on the net or never hears about edition changes or the like. Depending on what their contract with WoTC was, they then start to publish 'Path to Adventure' magazine that features Pathfinder adventures, 3E adventures, and such. </p><p></p><p>Nothing much changes for your dedicated gamers in large population centers or college towns/military towns where there is a large in-place gamer community that can renew itself all the time. If D&D vanishes, they'll either continue to play it, or create variants, or whatever. </p><p></p><p>By the time five years has passed, we're back to where we were in 1979 or so - gaming is a small time hobby and there are a very few stores that cater to it, usually as a small part of an overall board game/card game/mainstream hobby store. The internet keeps things alive, and internet stores make a good living off the remaining gamers for some time to come.</p><p></p><p>'D&D' is the home campaign, just like it was in 1979. The idea of an 'official' version of D&D has passed away, and house rules are the rule of the day again. It's no longer 'D&D" but 'Joe's Dungeon' or 'Michelle's World'. </p><p></p><p>Some other companies take over that niche with varying amounts of success. I think that a lot of gamers will turn to things that are fresh and new, in print and supported. So by the ten year mark, 'D&D' is becoming a memory, or, actually is just carried on by other games. Exalted or some variant 'midieval fantasy adventure' game by WW will probably grab a lot of people. Paizo is still going strong with Pathfinder 2.0 or 3.0 by that time. Steve Jackson Games might have struck while the iron was hot with a simplified version of GURPS that gathers up all of the 'system mastery' gamers. Or they might have abandoned pnp altogether; they practically have now.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 4410531, member: 3649"] I don't think Hasbro ever sells it off. They seem to like to sit on IP, and they can still sell the name to the MMO and use it for board games to make some cash off the name. I don't know that anyone is in a position to offer them enough for D&D. WoTC was kind of a lucky accident, with them freshly flush with Pokemon and M:TG money. I don't think anyone else is in that position or will be in the foreseable future unless they somehow stumble onto The Next Big Thing. So, no-one buys D&D away from them, barring some gamer winning the lottery. Meanwhile, either Paizo becomes the de-facto publisher of 'D&D' or someone else comes up with a 'killer app' version based on the SRD that people flock to. I think Paizo has a very, very strong start in that area, and if they aggressively pursue the book trade they can replace 'D&D' in the mind of the casual D&D gamer, that large majority that we hear about that somehow never seeks out news about D&D on the net or never hears about edition changes or the like. Depending on what their contract with WoTC was, they then start to publish 'Path to Adventure' magazine that features Pathfinder adventures, 3E adventures, and such. Nothing much changes for your dedicated gamers in large population centers or college towns/military towns where there is a large in-place gamer community that can renew itself all the time. If D&D vanishes, they'll either continue to play it, or create variants, or whatever. By the time five years has passed, we're back to where we were in 1979 or so - gaming is a small time hobby and there are a very few stores that cater to it, usually as a small part of an overall board game/card game/mainstream hobby store. The internet keeps things alive, and internet stores make a good living off the remaining gamers for some time to come. 'D&D' is the home campaign, just like it was in 1979. The idea of an 'official' version of D&D has passed away, and house rules are the rule of the day again. It's no longer 'D&D" but 'Joe's Dungeon' or 'Michelle's World'. Some other companies take over that niche with varying amounts of success. I think that a lot of gamers will turn to things that are fresh and new, in print and supported. So by the ten year mark, 'D&D' is becoming a memory, or, actually is just carried on by other games. Exalted or some variant 'midieval fantasy adventure' game by WW will probably grab a lot of people. Paizo is still going strong with Pathfinder 2.0 or 3.0 by that time. Steve Jackson Games might have struck while the iron was hot with a simplified version of GURPS that gathers up all of the 'system mastery' gamers. Or they might have abandoned pnp altogether; they practically have now. [/QUOTE]
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