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<blockquote data-quote="Ashrem Bayle" data-source="post: 119129" data-attributes="member: 3103"><p><strong>Savris - Psionic Bounty Hunter</strong></p><p></p><p>Here is my character. The only adjustments made for the urban ranger is replacing the Wilderness Skill with Gather Info and replacing the Track feat with Shadow. Shadow gives +2 to Hide and Spot. Also, his race is Kureshim which is in If Thoughts Could Kill. They are basicly human but with a third eye. You said we could use ITCK so I figured this was cool. Another thing is his Favored Enemy: Human. I did this to add to the fact that he is a bounty hunter even though the rules say you can't do that unless your evil. Actually the urban ranger varient says you can use a group of people or something, but I don't know enough about your world. I only plan to take that one level in Ranger, but if it is a problem, I'll change it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>-------------------------------------------------------</p><p></p><p></p><p><span style="font-size: 12px"><strong>Savris</strong></span> </p><p><strong>Kureshim; Ranger (Urban) 1 / Psion (Savant) 1</strong></p><p><strong> Alignment:</strong> Lawful Neutral</p><p><strong>Concept:</strong> Psionic Bounty Hunter</p><p></p><p><strong>STR:</strong> 12 +1</p><p><strong>DEX:</strong> 16 +3</p><p><strong>CON:</strong> 16 +3</p><p><strong>INT:</strong> 12 +1</p><p><strong>WIS:</strong> 10 +0</p><p><strong>CHA:</strong> 10 +0</p><p></p><p><strong>Hit Points:</strong> 13 (4+3+6 Con)</p><p><strong>Initiative:</strong> +3</p><p><strong>Saving Throws:</strong> Fort: +5, Ref: +3, Will: +2</p><p><strong>Armor Class:</strong> 16 (+3 Dexterity, Masterwork Studded Leather Armor)</p><p></p><p><strong>Attacks:</strong></p><p>Masterwork Short Sword x 2 Att: +5 (+3/+3) Dmg: 1d6+1* Crit: 19-20/x2</p><p>Masterwork Lt. Crossbow Att: +5 Dmg: 1d6* Crit: 19-20/x2</p><p>Dagger x 2 Att: +2 (+4) Dmg: 1d4+1* Crit: 19-20/x2</p><p></p><p>*Add +1 Damage when fighting humans within 30’.</p><p></p><p><strong>Equipment:</strong></p><p>Masterwork Short Sword x 2, Masterwork Studded Leather Armor, Light Crossbow, Dagger x 2, Backpack w/ Quiver, Belt pouch x 3, 50’ String (holds 50 lbs.), 50’ Silk Rope w/ Grappling Hook, Caltrops (2 uses), Sunrod x 2, Tindertwig x 2, Pitons x 5, Small hammer, Thieves’ Tools, Manacles, 5 small stones, Steel mirror, Acid (flask), Signal Whistle, Oil (1 pint flask) x 2, and Flint & steel</p><p></p><p>Psionic Tattoo: Lesser Body Adjustment</p><p></p><p><strong>Treasure</strong></p><p></p><p>40 gold pieces</p><p>8 silver pieces</p><p>5 copper pieces</p><p></p><p><strong>Psionics:</strong></p><p>Primary Discipline: Psychokinesis</p><p>Secondary Disciplines: Telepathy & Metacreation</p><p>Power Points: 4 </p><p>Talents: 4</p><p></p><p>Psionic Combat: </p><p>Attacks - Mind Thrust. Ego Whip, Psychic Crush</p><p>Defense – Empty Mind, Intellect Fortress</p><p></p><p>Psionic Powers:</p><p>Talents - Far Hand, Missive, Daze, Finger of Fire</p><p>1st Level - Lesser Concussion, Matter Agitation</p><p></p><p><strong>Racial Traits:</strong></p><p>Low-Light Vision</p><p>+2 Spot, Search, Sense Motive</p><p>+2 vs. Psionic Combat</p><p>Bonus Psionic Feat</p><p></p><p><strong>Class Special Abilities:</strong></p><p>Psionics</p><p>Psionic Combat</p><p>Psicrystal (Tarsis)</p><p>Two-Weapon Fighting </p><p>Ambidexterity</p><p>Shadow [Replaces Track]</p><p>Favored Enemy: Human</p><p></p><p><strong>Feats:</strong></p><p>Inner Strength [Racial Bonus]</p><p>Weapon Finesse: Short Sword</p><p></p><p><strong>Skills:</strong> <em>Ranks are in parenthesis.</em></p><p></p><p><strong>Gather Information</strong> +2(2)</p><p><strong>Move Silently</strong> +7(4)</p><p><strong>Hide</strong> +9(4, Shadow Feat)</p><p><strong>Psicraft</strong> +2(1)</p><p><strong>Knowledge: Psionics</strong> +2(1)</p><p><strong>Autohypnosis</strong> +1(1)</p><p><strong>Concentration</strong> +7(4)</p><p><strong>Open Lock</strong> +4(1)</p><p><strong>Pick Pocket</strong> +4(1)</p><p><strong>Spot</strong> +9(3, Racal Bonus, Shadow Feat, Psicrystal)*</p><p><strong>Listen</strong> +3(3)*</p><p><strong>Search</strong> +3(0, Racal Bonus)</p><p><strong>Sense Motive</strong> +2(0, Racal Bonus)*</p><p><strong>Wilderness Lore</strong> +0(0)*</p><p><strong>Bluff:</strong> +0(0)*</p><p></p><p>*Add +1 when dealing with humans.</p><p></p><p></p><p>Psicrystal: </p><p></p><p><strong>Tarsis</strong></p><p><strong>Fine Construct</strong></p><p><strong>Hit Dice: </strong> 2 (20 hp)</p><p><strong>Initiative: </strong> +1</p><p><strong>Speed: </strong> Special</p><p><strong>AC: </strong> 13 (-5 Dex, +8 size); hardness 8</p><p><strong>Attacks: </strong> --</p><p><strong>Damage: </strong> --</p><p><strong>Face/Reach: </strong> Special</p><p><strong>Special Attacks: </strong> Special</p><p><strong>Special Qualities: </strong> Regenerate 2d4 hp per day, Personality (Observant), Sighted, Empathic Link</p><p><strong>Saves: </strong> Special</p><p><strong>Abilities: </strong> Str 1, Dex 0, Con --, Int 6, Wis 10, Cha 10,</p><p><strong>Skills: </strong> Special (Use Savris' Skills)</p><p><strong>Feats: </strong> --</p></blockquote><p></p>
[QUOTE="Ashrem Bayle, post: 119129, member: 3103"] [b]Savris - Psionic Bounty Hunter[/b] Here is my character. The only adjustments made for the urban ranger is replacing the Wilderness Skill with Gather Info and replacing the Track feat with Shadow. Shadow gives +2 to Hide and Spot. Also, his race is Kureshim which is in If Thoughts Could Kill. They are basicly human but with a third eye. You said we could use ITCK so I figured this was cool. Another thing is his Favored Enemy: Human. I did this to add to the fact that he is a bounty hunter even though the rules say you can't do that unless your evil. Actually the urban ranger varient says you can use a group of people or something, but I don't know enough about your world. I only plan to take that one level in Ranger, but if it is a problem, I'll change it. :p ------------------------------------------------------- [SIZE=3][b]Savris[/b][/SIZE] [b]Kureshim; Ranger (Urban) 1 / Psion (Savant) 1[/b] [b] Alignment:[/b] Lawful Neutral [b]Concept:[/b] Psionic Bounty Hunter [b]STR:[/b] 12 +1 [b]DEX:[/b] 16 +3 [b]CON:[/b] 16 +3 [b]INT:[/b] 12 +1 [b]WIS:[/b] 10 +0 [b]CHA:[/b] 10 +0 [b]Hit Points:[/b] 13 (4+3+6 Con) [b]Initiative:[/b] +3 [b]Saving Throws:[/b] Fort: +5, Ref: +3, Will: +2 [b]Armor Class:[/b] 16 (+3 Dexterity, Masterwork Studded Leather Armor) [b]Attacks:[/b] Masterwork Short Sword x 2 Att: +5 (+3/+3) Dmg: 1d6+1* Crit: 19-20/x2 Masterwork Lt. Crossbow Att: +5 Dmg: 1d6* Crit: 19-20/x2 Dagger x 2 Att: +2 (+4) Dmg: 1d4+1* Crit: 19-20/x2 *Add +1 Damage when fighting humans within 30’. [b]Equipment:[/b] Masterwork Short Sword x 2, Masterwork Studded Leather Armor, Light Crossbow, Dagger x 2, Backpack w/ Quiver, Belt pouch x 3, 50’ String (holds 50 lbs.), 50’ Silk Rope w/ Grappling Hook, Caltrops (2 uses), Sunrod x 2, Tindertwig x 2, Pitons x 5, Small hammer, Thieves’ Tools, Manacles, 5 small stones, Steel mirror, Acid (flask), Signal Whistle, Oil (1 pint flask) x 2, and Flint & steel Psionic Tattoo: Lesser Body Adjustment [b]Treasure[/B] 40 gold pieces 8 silver pieces 5 copper pieces [b]Psionics:[/b] Primary Discipline: Psychokinesis Secondary Disciplines: Telepathy & Metacreation Power Points: 4 Talents: 4 Psionic Combat: Attacks - Mind Thrust. Ego Whip, Psychic Crush Defense – Empty Mind, Intellect Fortress Psionic Powers: Talents - Far Hand, Missive, Daze, Finger of Fire 1st Level - Lesser Concussion, Matter Agitation [b]Racial Traits:[/b] Low-Light Vision +2 Spot, Search, Sense Motive +2 vs. Psionic Combat Bonus Psionic Feat [b]Class Special Abilities:[/b] Psionics Psionic Combat Psicrystal (Tarsis) Two-Weapon Fighting Ambidexterity Shadow [Replaces Track] Favored Enemy: Human [b]Feats:[/b] Inner Strength [Racial Bonus] Weapon Finesse: Short Sword [b]Skills:[/b] [I]Ranks are in parenthesis.[/I] [b]Gather Information[/b] +2(2) [b]Move Silently[/b] +7(4) [b]Hide[/b] +9(4, Shadow Feat) [b]Psicraft[/b] +2(1) [b]Knowledge: Psionics[/b] +2(1) [b]Autohypnosis[/b] +1(1) [b]Concentration[/b] +7(4) [b]Open Lock[/b] +4(1) [b]Pick Pocket[/b] +4(1) [b]Spot[/b] +9(3, Racal Bonus, Shadow Feat, Psicrystal)* [b]Listen[/b] +3(3)* [b]Search[/b] +3(0, Racal Bonus) [b]Sense Motive[/b] +2(0, Racal Bonus)* [b]Wilderness Lore[/b] +0(0)* [b]Bluff:[/b] +0(0)* *Add +1 when dealing with humans. Psicrystal: [b]Tarsis[/b] [b]Fine Construct[/b] [b]Hit Dice: [/b] 2 (20 hp) [b]Initiative: [/b] +1 [b]Speed: [/b] Special [b]AC: [/b] 13 (-5 Dex, +8 size); hardness 8 [b]Attacks: [/b] -- [b]Damage: [/b] -- [b]Face/Reach: [/b] Special [b]Special Attacks: [/b] Special [b]Special Qualities: [/b] Regenerate 2d4 hp per day, Personality (Observant), Sighted, Empathic Link [b]Saves: [/b] Special [b]Abilities: [/b] Str 1, Dex 0, Con --, Int 6, Wis 10, Cha 10, [b]Skills: [/b] Special (Use Savris' Skills) [b]Feats: [/b] -- [/QUOTE]
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