Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's stop acting like strength can't be accurate
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7368224" data-attributes="member: 996"><p>Yes, and if you can intimidate or trick an opponent (CHA) you can turn the fight in your favor, similarly, if you can see through your opponent's gambits or show of bravado (WIS), and, if you can devise a lethal strategy well in advance (INT), that could carry the day.</p><p></p><p>That has come up in another thread, recently, and every stat could conceivably be critical at some point in a fight. DEX, INT & CHA, in particular, early in a fight. CON and WIS, particularly, later in one. (STR's contribution is just obvious.) </p><p></p><p>There are examples of games that have gone there, to an extent. When he worked on developing RuneQuest, Steve Perrin, a founding member of the SCA, was dissatisfied with the way D&D modeled medieval combat, and what RQ ultimately did for weapon attacks was a % based on skill with the weapon (primarily) modified by STR, DEX, INT, SIZ & POW. (SIZ and POW obviously, differed from D&D stats, SIZ prettymuch doubled-down on STR, literally how big you are; POW (power) was a mystical stat used in dealing with spirits, gods, & magic, WIS would be the closest D&D analog not already in RQ). That weapon skill also advanced as a result of actually using that weapon, in actual fights, and from training with it afterwards, independently of advancement in other skills. </p><p>Revolutionary, for '78. Still not that bad, really.</p><p></p><p> In a game with quixotic 'Vancian' magic and races like gnomes and tabaxi (among many others, those aren't nearly the worst offenders, they just popped into my head because they've been played in my 5e games) and monsters like gelatinous cubes? </p><p>How much realism can we get away with /pretending/ to want?</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7368224, member: 996"] Yes, and if you can intimidate or trick an opponent (CHA) you can turn the fight in your favor, similarly, if you can see through your opponent's gambits or show of bravado (WIS), and, if you can devise a lethal strategy well in advance (INT), that could carry the day. That has come up in another thread, recently, and every stat could conceivably be critical at some point in a fight. DEX, INT & CHA, in particular, early in a fight. CON and WIS, particularly, later in one. (STR's contribution is just obvious.) There are examples of games that have gone there, to an extent. When he worked on developing RuneQuest, Steve Perrin, a founding member of the SCA, was dissatisfied with the way D&D modeled medieval combat, and what RQ ultimately did for weapon attacks was a % based on skill with the weapon (primarily) modified by STR, DEX, INT, SIZ & POW. (SIZ and POW obviously, differed from D&D stats, SIZ prettymuch doubled-down on STR, literally how big you are; POW (power) was a mystical stat used in dealing with spirits, gods, & magic, WIS would be the closest D&D analog not already in RQ). That weapon skill also advanced as a result of actually using that weapon, in actual fights, and from training with it afterwards, independently of advancement in other skills. Revolutionary, for '78. Still not that bad, really. In a game with quixotic 'Vancian' magic and races like gnomes and tabaxi (among many others, those aren't nearly the worst offenders, they just popped into my head because they've been played in my 5e games) and monsters like gelatinous cubes? How much realism can we get away with /pretending/ to want? ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's stop acting like strength can't be accurate
Top