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General Tabletop Discussion
*Dungeons & Dragons
Let's Streamline Physical Combat
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<blockquote data-quote="DEFCON 1" data-source="post: 6105271" data-attributes="member: 7006"><p>The primary reason not to do this is that you basically are giving the Fighter all his extra bonus stuff at the exact same level-- the level his attack bonus goes up a point. So we're talking an even more pronounced "dead level" phenomenon here. To have his attack bonus and extra damage, and multi-attacks, and a combat maneuver all arrive at a single level pretty much kills the fun of leveling at any other point in the game.</p><p></p><p>Is spreading out the extra stuff more "complicated" per se? Sure. But really... how complicated is it? You level up and find out you now get an extra [W] to your damage at this level. How hard is that to grasp?</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6105271, member: 7006"] The primary reason not to do this is that you basically are giving the Fighter all his extra bonus stuff at the exact same level-- the level his attack bonus goes up a point. So we're talking an even more pronounced "dead level" phenomenon here. To have his attack bonus and extra damage, and multi-attacks, and a combat maneuver all arrive at a single level pretty much kills the fun of leveling at any other point in the game. Is spreading out the extra stuff more "complicated" per se? Sure. But really... how complicated is it? You level up and find out you now get an extra [W] to your damage at this level. How hard is that to grasp? [/QUOTE]
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Let's Streamline Physical Combat
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