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Let's summarize the various d20 magic systems up there
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<blockquote data-quote="Turanil" data-source="post: 2045237" data-attributes="member: 9646"><p><strong>Slaine d20 Spellcasting</strong> </p><p></p><p>This game based on the Celtic comic books "Slaine", use a spell points system, and its own specific spells.</p><p></p><p>Spell-points are in fact called "Earth Power". It's the race which primarily determines the maximum amount a character can store within their bodies. Humans have a base 6 + Wis modifier points, Dwarves just Wis modifier points, and Warped Ones 10 + Con modifier. The maximum amount that a character can store in his body is normally equal to twice this base amount; however druids and witches increase their base and maximum amount as they get levels.</p><p></p><p>It must be understood that this is not a number of spell-points per day regained after a full night of rest. This is the normal or maximum amount of spell-points that a character can have at any given time. This means that if you spend all your Earth Power over a short period of time, casting spells or using some special ability (such as the fabled "warp spasm"), you can recover it during the following minutes or hours, up to your normal or maximum amount. Earth Power is automatically recovered at 1 point/hour, but also can be recovered more quickly through various different methods, such as performing bloody sacrifices, participating in a large-scale battle, praying in a Temple, etc. Note also that all Earth Power in excess of your base amount (up to your maximum) slowly goes away at the rate of 1 point/hour until reaching back the base amount. </p><p></p><p>Spells are slightly different from those of D&D 3.5, so you cannot use D&D spells in Slaine d20. Basically, all spells have a Earth-Power cost, but no level. You learn new spells in purchasing ranks in the Sorcery skill, much like you learn new languages in purchasing ranks in the Speak Language skill. Casting a spell always requires an expenditure of Earth-Power; but then some spells also require to succeed a Magic Attack roll (a sort of specific BAB that each class has), or an appropriate skill check (such as the new Divination or Bless skills). </p><p></p><p>The interesting thing is that all classes can learn to cast spells, but druids and witches are much better at it than fighters or thieves. The system is different from traditional spell-points systems (such as the 3.5 Xpsionics) in that you can spend all your Earth Power during an encounter, and then slowly recover them the following hours. The various methods to regain Earth Power, and the various hazards that can make you lose Earth Power, make for some interesting and unexpected roleplaying / adventures.</p></blockquote><p></p>
[QUOTE="Turanil, post: 2045237, member: 9646"] [B]Slaine d20 Spellcasting[/B] This game based on the Celtic comic books "Slaine", use a spell points system, and its own specific spells. Spell-points are in fact called "Earth Power". It's the race which primarily determines the maximum amount a character can store within their bodies. Humans have a base 6 + Wis modifier points, Dwarves just Wis modifier points, and Warped Ones 10 + Con modifier. The maximum amount that a character can store in his body is normally equal to twice this base amount; however druids and witches increase their base and maximum amount as they get levels. It must be understood that this is not a number of spell-points per day regained after a full night of rest. This is the normal or maximum amount of spell-points that a character can have at any given time. This means that if you spend all your Earth Power over a short period of time, casting spells or using some special ability (such as the fabled "warp spasm"), you can recover it during the following minutes or hours, up to your normal or maximum amount. Earth Power is automatically recovered at 1 point/hour, but also can be recovered more quickly through various different methods, such as performing bloody sacrifices, participating in a large-scale battle, praying in a Temple, etc. Note also that all Earth Power in excess of your base amount (up to your maximum) slowly goes away at the rate of 1 point/hour until reaching back the base amount. Spells are slightly different from those of D&D 3.5, so you cannot use D&D spells in Slaine d20. Basically, all spells have a Earth-Power cost, but no level. You learn new spells in purchasing ranks in the Sorcery skill, much like you learn new languages in purchasing ranks in the Speak Language skill. Casting a spell always requires an expenditure of Earth-Power; but then some spells also require to succeed a Magic Attack roll (a sort of specific BAB that each class has), or an appropriate skill check (such as the new Divination or Bless skills). The interesting thing is that all classes can learn to cast spells, but druids and witches are much better at it than fighters or thieves. The system is different from traditional spell-points systems (such as the 3.5 Xpsionics) in that you can spend all your Earth Power during an encounter, and then slowly recover them the following hours. The various methods to regain Earth Power, and the various hazards that can make you lose Earth Power, make for some interesting and unexpected roleplaying / adventures. [/QUOTE]
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