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Let's summarize the various d20 magic systems up there
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<blockquote data-quote="MatrexsVigil" data-source="post: 2045666" data-attributes="member: 14259"><p><strong>Elements of Magic by En Publishing</strong></p><p></p><p>First and foremost, every EoM caster has a caster level which determined in both single numbers and halves. This determines how many magic points, spell lists, and free cantrips they get. This number also limits how many magic points that can be spent on any one spell (none and thus only free cantrips can be used with a caster level of 1/2). Also, this number plus a caster's Intelligence bonus determines how many signature spells they can know. </p><p></p><p>Magic works in one of four ways in the Elements of Magic system. You can--cast a signature spell, a specific spell that you can cast in a single round; a spell made up on the fly, which allows you to pick and choose what effects you want from your spell lists and taking two rounds to cast; a spell from a 'spellbook' (which can be a book, a staff engraved with runes, a stone tablet, whatever), which can be read on the spot taking two full rounds or prepared ahead of time (which reserves magic points just for that spell that can't be used for anything else); or a free cantrip, which is a touch spell with a duration of one minute (or instant depending on the spell type) and affects one creature, 5ft space, or a single point in space that doesn't cost any magic points. Unless it's known as a signature spell a cantrip takes two full rounds to cast.</p><p></p><p>Elements of Magic also doesn't acknowledge the sacred cow types of magic--arcane, divine, and (possibly) psionics from DnD. Any mage can learn any spell list. The only basic metamagic feats that EoM allows are Still Spell and Silent Spell which if used together allows for 'psionic spells.' Metamagic feats cost extra MP to use and unless already added in to a signature spell causes the spell to be 'cast on the fly.'</p><p></p><p>You choose spell lists by putting together one of 11 [Action Types] and an [Effect Category] which is either an element (there are 22), creature type, or alignment. Not all [Action Types] work with all [Effect Categories]. Example: You can have Evoke Fire or Evoke Evil but not Evoke Dragon. Likewise you could not have Summon Water but could have Summon Elemental. To summon water you would use Create Water.</p><p></p><p>Action Types and Effect Categories they work with:</p><p></p><p>-Abjure [Alignment], [Creature], or [Element].</p><p>This spell list can be reversed to Hex [Alignment],</p><p>[Creature], or [Element]. Stoneskin or protection from evil.</p><p>-Charm [Creature]. Sleep or charm person.</p><p>-Compel [Creature]. Dominate or suggestion.</p><p>-Create [Element]. Acid fog or wall of force.</p><p>-Evoke [Alignment] or [Element]. Harm or fireball.</p><p>-Heal [Alignment] or [Element]. Mending or cure light</p><p>wounds.</p><p>-Illusion [Element]. Invisibility or ghost sound.</p><p>-Infuse [Alignment] or [Element]. This spell list can</p><p>be reversed to Drain [Alignment] or [Element].</p><p>Haste, bull’s strength, or hallow.</p><p>-Move [Element]. Fly or teleport.</p><p>-Summon [Creature]. Planar ally or summon swarm.</p><p>-Transform [Creature] or [Element]. Polymorph or</p><p>stone to flesh.</p><p></p><p>All spells also need Somatic and Vocal components but not Material. Spellcasters thus take the chance of spell failure like DnD if they wear armor but a feat availiable at first level can elimate this penalty for any armor the mage spends a feat to learn. Armor feats gained through taking levels in a class (say fighter) goes away slower, over the course of several levels.</p><p></p><p>Before the spell is put together they start out with this basic 'framework'--</p><p></p><p>Casting Time: Two Full Rounds (One if a signature spell)</p><p>Duration: Up to one minute</p><p>Range: Touch (self)</p><p>Target: A single creature, object, or point in space</p><p>Area of Effect: One 5ft square, or 0ft</p><p></p><p>Spells are put together by combining one or more spell lists and General enhancements (which increase duration, range, targets, or area of effect).</p><p></p><p>-----</p><p></p><p>Sorry for this being so long, but I ganked this post from my own LJ, when I was describing the system to my friends.</p><p></p><p>If anything I posted was Closed Content and not Open, please tell me, and I will alter/remove this post.</p><p></p><p>-P.C.</p></blockquote><p></p>
[QUOTE="MatrexsVigil, post: 2045666, member: 14259"] [b]Elements of Magic by En Publishing[/b] First and foremost, every EoM caster has a caster level which determined in both single numbers and halves. This determines how many magic points, spell lists, and free cantrips they get. This number also limits how many magic points that can be spent on any one spell (none and thus only free cantrips can be used with a caster level of 1/2). Also, this number plus a caster's Intelligence bonus determines how many signature spells they can know. Magic works in one of four ways in the Elements of Magic system. You can--cast a signature spell, a specific spell that you can cast in a single round; a spell made up on the fly, which allows you to pick and choose what effects you want from your spell lists and taking two rounds to cast; a spell from a 'spellbook' (which can be a book, a staff engraved with runes, a stone tablet, whatever), which can be read on the spot taking two full rounds or prepared ahead of time (which reserves magic points just for that spell that can't be used for anything else); or a free cantrip, which is a touch spell with a duration of one minute (or instant depending on the spell type) and affects one creature, 5ft space, or a single point in space that doesn't cost any magic points. Unless it's known as a signature spell a cantrip takes two full rounds to cast. Elements of Magic also doesn't acknowledge the sacred cow types of magic--arcane, divine, and (possibly) psionics from DnD. Any mage can learn any spell list. The only basic metamagic feats that EoM allows are Still Spell and Silent Spell which if used together allows for 'psionic spells.' Metamagic feats cost extra MP to use and unless already added in to a signature spell causes the spell to be 'cast on the fly.' You choose spell lists by putting together one of 11 [Action Types] and an [Effect Category] which is either an element (there are 22), creature type, or alignment. Not all [Action Types] work with all [Effect Categories]. Example: You can have Evoke Fire or Evoke Evil but not Evoke Dragon. Likewise you could not have Summon Water but could have Summon Elemental. To summon water you would use Create Water. Action Types and Effect Categories they work with: -Abjure [Alignment], [Creature], or [Element]. This spell list can be reversed to Hex [Alignment], [Creature], or [Element]. Stoneskin or protection from evil. -Charm [Creature]. Sleep or charm person. -Compel [Creature]. Dominate or suggestion. -Create [Element]. Acid fog or wall of force. -Evoke [Alignment] or [Element]. Harm or fireball. -Heal [Alignment] or [Element]. Mending or cure light wounds. -Illusion [Element]. Invisibility or ghost sound. -Infuse [Alignment] or [Element]. This spell list can be reversed to Drain [Alignment] or [Element]. Haste, bull’s strength, or hallow. -Move [Element]. Fly or teleport. -Summon [Creature]. Planar ally or summon swarm. -Transform [Creature] or [Element]. Polymorph or stone to flesh. All spells also need Somatic and Vocal components but not Material. Spellcasters thus take the chance of spell failure like DnD if they wear armor but a feat availiable at first level can elimate this penalty for any armor the mage spends a feat to learn. Armor feats gained through taking levels in a class (say fighter) goes away slower, over the course of several levels. Before the spell is put together they start out with this basic 'framework'-- Casting Time: Two Full Rounds (One if a signature spell) Duration: Up to one minute Range: Touch (self) Target: A single creature, object, or point in space Area of Effect: One 5ft square, or 0ft Spells are put together by combining one or more spell lists and General enhancements (which increase duration, range, targets, or area of effect). ----- Sorry for this being so long, but I ganked this post from my own LJ, when I was describing the system to my friends. If anything I posted was Closed Content and not Open, please tell me, and I will alter/remove this post. -P.C. [/QUOTE]
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