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*TTRPGs General
Let's summarize the various d20 magic systems up there
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<blockquote data-quote="Old Fezziwig" data-source="post: 2048645" data-attributes="member: 59"><p>Yes. A character needs to pass the caster level check in order to cast the spell. He suffers spell burn whether or not he actually manages to cast the spell. Spell burn is applied to Str (for trained casters) or Con (untrained casters). As for the fatality of spells, it's true, but not overwhelmingly so. For instance, if I'm playing a spellcaster with 17 Intelligence, the Magical Adept feat, and Improved Caster Level (bumping him up to 2nd) that casts a <em>fog cloud</em> spell, things are going to look something like this: <ul> <li data-xf-list-type="ul">Caster level check (in this case, a roll of 17 on the d20, +2 for caster level, total 19, clears the DC 12 easily).</li> <li data-xf-list-type="ul">Spell burn is applied. This campaign uses a d6 for spell burn, so I roll 2d6, getting a 4 and a 2 — my spell burn resistance is +4 (+3 Int, +1 Improved Caster Level), meaning that I can subtract that from both dice, giving me a spell burn of 0 here. You can't resist 1s at any time, and this character can't resist 5s or 6s (taking 1 point of Str damage on a 5 and 2 on a 6).</li> <li data-xf-list-type="ul">Apply spell effects as usual.</li> </ul><p>It's a pretty vicious spell-casting variant, but after playing two spellcasters in Grim Tales games, I can say that it's not debilitating. You're just a bit more careful about how and when you use your spells (and you tend to travel light, as you're likely going to be taking a bit of Str damage here and there).</p><p></p><p>Nick</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 2048645, member: 59"] Yes. A character needs to pass the caster level check in order to cast the spell. He suffers spell burn whether or not he actually manages to cast the spell. Spell burn is applied to Str (for trained casters) or Con (untrained casters). As for the fatality of spells, it's true, but not overwhelmingly so. For instance, if I'm playing a spellcaster with 17 Intelligence, the Magical Adept feat, and Improved Caster Level (bumping him up to 2nd) that casts a [i]fog cloud[/i] spell, things are going to look something like this:[list][*]Caster level check (in this case, a roll of 17 on the d20, +2 for caster level, total 19, clears the DC 12 easily).[*]Spell burn is applied. This campaign uses a d6 for spell burn, so I roll 2d6, getting a 4 and a 2 — my spell burn resistance is +4 (+3 Int, +1 Improved Caster Level), meaning that I can subtract that from both dice, giving me a spell burn of 0 here. You can't resist 1s at any time, and this character can't resist 5s or 6s (taking 1 point of Str damage on a 5 and 2 on a 6).[*]Apply spell effects as usual.[/list]It's a pretty vicious spell-casting variant, but after playing two spellcasters in Grim Tales games, I can say that it's not debilitating. You're just a bit more careful about how and when you use your spells (and you tend to travel light, as you're likely going to be taking a bit of Str damage here and there). Nick [/QUOTE]
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Let's summarize the various d20 magic systems up there
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