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General Tabletop Discussion
*Pathfinder & Starfinder
Let's Take A Look At Pathfinder 2's Deities & Domains!
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<blockquote data-quote="prosfilaes" data-source="post: 7745036" data-attributes="member: 40166"><p>One of the arguments is that New Coke being preferred in focus testing does not equal New Coke being preferred in real life, that the tests did not match the experience of drinking a whole bottle, and possibly more importantly, just because abstractly New Coke was better at being Brand X than Coke was, it didn't mean that it was better at being Coke than Coke was.</p><p></p><p></p><p></p><p>Among whom? In what ways? What matters is among Pathfinder players for their D&D variant. I'd say that D&D, with its level structure and (at least in later forms) rapid leveling, provides an obvious place for a leveled structure of spells which fairly obviously leads to either Vancian/wizard handling or sorcerer-style handling, not pure spell-points. (Whereas spell-points comes quite naturally to GURPS.) Beyond that, feelings and identity matter; what I want when playing Pathfinder is not necessarily how I would design an optimal fantasy RPG, but how I would design my D&D.</p><p></p><p>Also, if something is a feature of the most popular systems on the market, the fact that other, less popular, systems vary from it may say more about the need to distinguish themselves from the market leader than what is preferred.</p><p></p><p>I like my Moxie and I like my Coke, and I do not need Moxie to taste more like Coke or Coke to taste more like Moxie.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 7745036, member: 40166"] One of the arguments is that New Coke being preferred in focus testing does not equal New Coke being preferred in real life, that the tests did not match the experience of drinking a whole bottle, and possibly more importantly, just because abstractly New Coke was better at being Brand X than Coke was, it didn't mean that it was better at being Coke than Coke was. Among whom? In what ways? What matters is among Pathfinder players for their D&D variant. I'd say that D&D, with its level structure and (at least in later forms) rapid leveling, provides an obvious place for a leveled structure of spells which fairly obviously leads to either Vancian/wizard handling or sorcerer-style handling, not pure spell-points. (Whereas spell-points comes quite naturally to GURPS.) Beyond that, feelings and identity matter; what I want when playing Pathfinder is not necessarily how I would design an optimal fantasy RPG, but how I would design my D&D. Also, if something is a feature of the most popular systems on the market, the fact that other, less popular, systems vary from it may say more about the need to distinguish themselves from the market leader than what is preferred. I like my Moxie and I like my Coke, and I do not need Moxie to taste more like Coke or Coke to taste more like Moxie. [/QUOTE]
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Let's Take A Look At Pathfinder 2's Deities & Domains!
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