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Let's Talk About 4E On Its Own Terms [+]
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<blockquote data-quote="Reynard" data-source="post: 9190377" data-attributes="member: 467"><p>FIRST: This is a plus "+" thread. Please don't thread crap.</p><p></p><p>SECOND: Please no edition warring from any direction. That's what I mean in the title "on its own terms." I don't want to talk about how 4E did things differently from X because Y reason. I just want to talk about what 4E did, both in mechanics and lore.</p><p></p><p>All that said: I don't have much history with or knowledge of 4E. We tried it when it came out and I did not much care for it, so went to Pathfinder. I stayed marginally aware of what was happening at least from a publication standpoint, but did not buy anything after the initial Core 3 until Essentials came out. I remember really liking the Monster Vault and 4E monster design in general. I am sure if you look you can find me edition warring along with many people on this board, but I did not have strong feeling because of things I actually KNEW about 4E. I did more recently purchase a copy of The Astral Sea from DMs guild while planning a "PlaneJammer" campaign that never got off the ground.</p><p></p><p>Even more recently -- today in fact -- I was inspired to buy a copy of the Worlds and Monsters preview book. I remember owning it when it first came out but can't find it (or any of my 4E stuff). I don't know if I stored that material or just got rid of it. In either case, reading W&M now, far removed from the launch of 4E, I can see a lot of the good in the lore changes and the design intent.</p><p></p><p>So, what I would like to do in this thread, if we can, is just kind of talk about 4E on its own terms. Things it did well and things it did not do so well. Things it innovated -- both for D&D and TTRPGs in general -- and things it borrowed from other games. This is a + thread but that doesn't mean we can only sing the praises of 4E. it just means I don't want people to fight about 4E in relation to other editions of D&D. There will inevitably be specific instances where we can't help but make comparisons, but we shouldn't let those instances control the conversation.</p><p></p><p>As I said, I am coming at this from a pretty shallow understanding of 4E, both in mechanics and lore. So maybe we can open by folks giving their own impressions of 4E -- on its own terms.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9190377, member: 467"] FIRST: This is a plus "+" thread. Please don't thread crap. SECOND: Please no edition warring from any direction. That's what I mean in the title "on its own terms." I don't want to talk about how 4E did things differently from X because Y reason. I just want to talk about what 4E did, both in mechanics and lore. All that said: I don't have much history with or knowledge of 4E. We tried it when it came out and I did not much care for it, so went to Pathfinder. I stayed marginally aware of what was happening at least from a publication standpoint, but did not buy anything after the initial Core 3 until Essentials came out. I remember really liking the Monster Vault and 4E monster design in general. I am sure if you look you can find me edition warring along with many people on this board, but I did not have strong feeling because of things I actually KNEW about 4E. I did more recently purchase a copy of The Astral Sea from DMs guild while planning a "PlaneJammer" campaign that never got off the ground. Even more recently -- today in fact -- I was inspired to buy a copy of the Worlds and Monsters preview book. I remember owning it when it first came out but can't find it (or any of my 4E stuff). I don't know if I stored that material or just got rid of it. In either case, reading W&M now, far removed from the launch of 4E, I can see a lot of the good in the lore changes and the design intent. So, what I would like to do in this thread, if we can, is just kind of talk about 4E on its own terms. Things it did well and things it did not do so well. Things it innovated -- both for D&D and TTRPGs in general -- and things it borrowed from other games. This is a + thread but that doesn't mean we can only sing the praises of 4E. it just means I don't want people to fight about 4E in relation to other editions of D&D. There will inevitably be specific instances where we can't help but make comparisons, but we shouldn't let those instances control the conversation. As I said, I am coming at this from a pretty shallow understanding of 4E, both in mechanics and lore. So maybe we can open by folks giving their own impressions of 4E -- on its own terms. [/QUOTE]
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