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Let's Talk About 4E On Its Own Terms [+]
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<blockquote data-quote="TwoSix" data-source="post: 9190829" data-attributes="member: 205"><p>I would say 4e works best if you run it like a sandbox, but how BG3 is like a sandbox. You seed the play zone with a bunch of interesting encounters; maybe you talk your way out of them, maybe you fight. But each fight should be varied and challenging, since 4e isn't as interested in attrition as a challenge. (Although you can absolutely set up lairs with multiple fights to make a more attrition-based challenge.) </p><p></p><p>It's less compelling as a pure sandbox where a lot of the encounter challenges are wandering monsters from a table, although it's workable if your encounter tables leverage having mixed encounters with just one enemy type. For example, an encounter with 2d4 gnolls can leverage the fact the 4e Monster Manuals have several types of gnolls that work together to make a more interesting challenge. Just add some interesting terrain to your random encounters (cliff faces, geothermal vents, trees with grasping vines, quicksand, etc.).</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9190829, member: 205"] I would say 4e works best if you run it like a sandbox, but how BG3 is like a sandbox. You seed the play zone with a bunch of interesting encounters; maybe you talk your way out of them, maybe you fight. But each fight should be varied and challenging, since 4e isn't as interested in attrition as a challenge. (Although you can absolutely set up lairs with multiple fights to make a more attrition-based challenge.) It's less compelling as a pure sandbox where a lot of the encounter challenges are wandering monsters from a table, although it's workable if your encounter tables leverage having mixed encounters with just one enemy type. For example, an encounter with 2d4 gnolls can leverage the fact the 4e Monster Manuals have several types of gnolls that work together to make a more interesting challenge. Just add some interesting terrain to your random encounters (cliff faces, geothermal vents, trees with grasping vines, quicksand, etc.). [/QUOTE]
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