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Let's Talk About 4E On Its Own Terms [+]
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<blockquote data-quote="Jahydin" data-source="post: 9191459" data-attributes="member: 6984869"><p>It's been awhile, so memory is hazy, but I remember this to be 100% the case with the first Players Handbook. It was kind of a joke in our group that it was only good to "get and idea" of the character you would want to build, then you would actually make it online.</p><p></p><p>Now, how substantial those changes actually were? That I don't remember. The only outright "mistake" I can recall was overtuning the first adventure, Keep on the Shadowfell which led to lots of TPKs.</p><p></p><p>As for an updated PDF... no, not for this version. All the corrections made were done via the Character Builder, Monster Builder, etc... This was still at the time WotC wanted nothing to do with the PDF format. Also, since the online tools required a monthly paid subscription, there wasn't much incentive to "fix" things in an outside document. That said, if some superfans manually compiled all the changes somewhere, that would be neat to see...</p><p></p><p>But truthfully, maybe the answer is Essentials? It was the best version of the game from a mechanical perspective. Maybe if it had some time to grow, it would have "caught up" to the core line's material?</p></blockquote><p></p>
[QUOTE="Jahydin, post: 9191459, member: 6984869"] It's been awhile, so memory is hazy, but I remember this to be 100% the case with the first Players Handbook. It was kind of a joke in our group that it was only good to "get and idea" of the character you would want to build, then you would actually make it online. Now, how substantial those changes actually were? That I don't remember. The only outright "mistake" I can recall was overtuning the first adventure, Keep on the Shadowfell which led to lots of TPKs. As for an updated PDF... no, not for this version. All the corrections made were done via the Character Builder, Monster Builder, etc... This was still at the time WotC wanted nothing to do with the PDF format. Also, since the online tools required a monthly paid subscription, there wasn't much incentive to "fix" things in an outside document. That said, if some superfans manually compiled all the changes somewhere, that would be neat to see... But truthfully, maybe the answer is Essentials? It was the best version of the game from a mechanical perspective. Maybe if it had some time to grow, it would have "caught up" to the core line's material? [/QUOTE]
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