Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Let's Talk About 4E On Its Own Terms [+]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bert1001 fka bert1000" data-source="post: 9203327" data-attributes="member: 7029588"><p>This is definitely true. And it's actually a pretty common fantasy norm too. Even in Mirkwood and Moria it's not like there were constant back to back fights and monsters in every room, fighting every day, etc.</p><p></p><p>4e should have leaned more into only plot relevant big set pieces with lots of story, roleplay, exploration, etc. in between. No really low stakes fights. The only adventures to do that I've seen are 3rd party Zeitgeist.</p><p></p><p>Now you can also throw in some dungeony/keep type locations as long as you spread out the Encounter budget across the rooms with the expectation that inhabitants converge. With minions this is pretty easy to do and still get that "the keep is full" feeling. Just take like 2-3 encounters worth of xp and spread it out over the location. WoTC wasn't doing this though. They had like 8-10+ back to back full encounters to slog through. So you're spending like 30-50 hours of real time in the same location. 4e would have ditched some of the 'glorified wargame' stuff if they had leaned into more stuff in between as well.</p><p></p><p>Also the HP / dmg balance could have been tweaked a little but I didn't find that the biggest problem.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 9203327, member: 7029588"] This is definitely true. And it's actually a pretty common fantasy norm too. Even in Mirkwood and Moria it's not like there were constant back to back fights and monsters in every room, fighting every day, etc. 4e should have leaned more into only plot relevant big set pieces with lots of story, roleplay, exploration, etc. in between. No really low stakes fights. The only adventures to do that I've seen are 3rd party Zeitgeist. Now you can also throw in some dungeony/keep type locations as long as you spread out the Encounter budget across the rooms with the expectation that inhabitants converge. With minions this is pretty easy to do and still get that "the keep is full" feeling. Just take like 2-3 encounters worth of xp and spread it out over the location. WoTC wasn't doing this though. They had like 8-10+ back to back full encounters to slog through. So you're spending like 30-50 hours of real time in the same location. 4e would have ditched some of the 'glorified wargame' stuff if they had leaned into more stuff in between as well. Also the HP / dmg balance could have been tweaked a little but I didn't find that the biggest problem. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Let's Talk About 4E On Its Own Terms [+]
Top